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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does a Setting need gods?
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<blockquote data-quote="d2OKC" data-source="post: 5595697" data-attributes="member: 97351"><p>A setting with no gods would actually make for some interesting RP.</p><p> </p><p>Whether or not there are gods will not prevent people from creating them, or changing their views of them, or abandoning them completely. The difference in beliefs from the first century A.D. to now are startling, even though there is a large portion of the world that still believes in either a deity or many of them. </p><p> </p><p>Perhaps, in your world, the ancients created myths about the gods similar to Roman/Greek gods. These were mostly stories to entertain children, but over the centuries they got turned into scripture or dogma or whatever. Now, the people of the setting (or at least some of them) totally believe in the existence of this pantheon while others do not. There could be new gods, like how the Christian/Islamic/Jewish God/Allah came around afterwards, that are gaining more followers. There could be parody gods (Flying Spaghetti Monster), whose followers exist solely to mock those that believe in the old gods. There is still plenty of room for deities (and characters that follow them) in a setting, even if they do not really exist.</p><p> </p><p>In fact, perhaps one clue for this is that resurrection magic doesn't work. There would be no afterlife, I presume? So, for the whole campaign(s) they've worked under this assumption, and when they get to the end of the arch, they find out the reason why - there are no gods. Could be an interesting way to complete a campaign, if done properly.</p><p> </p><p>Of course, like people have said, it wouldn't work with every group, but it could work very well with others. Good luck trying to work it out though!</p></blockquote><p></p>
[QUOTE="d2OKC, post: 5595697, member: 97351"] A setting with no gods would actually make for some interesting RP. Whether or not there are gods will not prevent people from creating them, or changing their views of them, or abandoning them completely. The difference in beliefs from the first century A.D. to now are startling, even though there is a large portion of the world that still believes in either a deity or many of them. Perhaps, in your world, the ancients created myths about the gods similar to Roman/Greek gods. These were mostly stories to entertain children, but over the centuries they got turned into scripture or dogma or whatever. Now, the people of the setting (or at least some of them) totally believe in the existence of this pantheon while others do not. There could be new gods, like how the Christian/Islamic/Jewish God/Allah came around afterwards, that are gaining more followers. There could be parody gods (Flying Spaghetti Monster), whose followers exist solely to mock those that believe in the old gods. There is still plenty of room for deities (and characters that follow them) in a setting, even if they do not really exist. In fact, perhaps one clue for this is that resurrection magic doesn't work. There would be no afterlife, I presume? So, for the whole campaign(s) they've worked under this assumption, and when they get to the end of the arch, they find out the reason why - there are no gods. Could be an interesting way to complete a campaign, if done properly. Of course, like people have said, it wouldn't work with every group, but it could work very well with others. Good luck trying to work it out though! [/QUOTE]
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Does a Setting need gods?
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