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Does a Setting need gods?
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<blockquote data-quote="ceiling90" data-source="post: 5596442" data-attributes="member: 82284"><p>Well, here's the long and the short of it. My campaign, in where this question pertains is something of Sci-fi meets Myth, something of an Urban Arcana meets Star Ocean; it's where science reigns, but occasionally trips up in areas where it can't explain. But that's not the point exactly of why I asked the question.</p><p></p><p>In many of the RPG worlds, PoLland, Iron Kingdoms, Zeitgeist, FR, and etc; the Gods are active and are relatively important to the functioning of the universe. If they aren't already corporal in some part of the setting universe, they're at least able to leave massive, if epic ramifications in their wake. From the Zeitgeist's death of the Elven goddess, to the death of the Elven goddess in Iron Kingdoms. The tinkering of DL gods in how magic and the world functions, to the literally epic battles of heroes fighting Gods, Demons, and other Entities which control the setting's cosmos. </p><p></p><p>Yeah, I'm not down with that. </p><p></p><p>I'm not really thinking in a way, that a setting doesn't need "gods" in the matter of religions, cults, or superstitions. People by nature build, project, and procreate these things. Whether they're real? No, I don't have to give a definitive answer, but I'd rather not give the answer that Worshipers of X have a real living god which can smite their foes. </p><p></p><p>It's true that, that same worshipers might be worshiping a demon; which can in fact be a being with more power and might that a normal mortal man or other known alien may have. While it could be considered a God, it's not on the same level as something like Asmodeus or Bahamut in the scheme of things. It's still quite kill-able, and relatively mortal. It's no real god. The heroes can't off the gods, like Lolth or Bane or the Raven Queen, because I feel that these are esoteric things, symbols, rally points for the belief, a bastion for faith, rather than something real that can be killed.</p><p></p><p>I also don't like the idea that something like that can be killed, or die or have some sort of ramification in the setting. </p><p></p><p>So far, I've had more thoughts on it, and I've decided on two or three "religions":</p><p></p><p>1) a religion that believes they should follow the plans and prognostications of the Ancients. While the Ancients aren't exactly revered as gods, it still fulfills that niche of keeping the faith in the unknown and having belief in its consequences. Not to mention, Ancients themselves are gone.</p><p></p><p>2) A religion that focuses on the idea that the planet that the campaign is based on, is alive and vaguely sentient. Maybe it is, maybe it isn't. I think in the end, it's up to who ever is running the game. But personally, I won't say.</p><p></p><p>3) I dunno. I can't quite imagine a religion that would catch on with billions of people from thousands of planets, where it's a jumble of peoples and culture. What single idea could feasibly unite them into a coherent or incoherent dogma? I dunno. </p><p></p><p>4) Much like regional religions, a few races in the campaign have homegrown beliefs, ranging from ancestral worship to diefication of authority figures, or immortalizing ideals like money and ruthlessness. </p><p></p><p>But I am very disinclined to have Zaramal the Goddess of Race X do something like die, and royally screw them over. Or show up and do battle with the heroes cause she's been a very naughty goddess indeed. </p><p></p><p>But otherwise, the question still stands. I mean, I voiced my thoughts after reading a lot of responses, I'd still like to hear more. It's just something that struck me after reading some settings.</p><p></p><p>Oh as for swears, I think something like "Ancients Alive!" or "Mayari's Dark Eye!" should still be good. Otherwise I like words like "frell', "frunge", "zham", "zhell" and other silly interjections would work as swears.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5596442, member: 82284"] Well, here's the long and the short of it. My campaign, in where this question pertains is something of Sci-fi meets Myth, something of an Urban Arcana meets Star Ocean; it's where science reigns, but occasionally trips up in areas where it can't explain. But that's not the point exactly of why I asked the question. In many of the RPG worlds, PoLland, Iron Kingdoms, Zeitgeist, FR, and etc; the Gods are active and are relatively important to the functioning of the universe. If they aren't already corporal in some part of the setting universe, they're at least able to leave massive, if epic ramifications in their wake. From the Zeitgeist's death of the Elven goddess, to the death of the Elven goddess in Iron Kingdoms. The tinkering of DL gods in how magic and the world functions, to the literally epic battles of heroes fighting Gods, Demons, and other Entities which control the setting's cosmos. Yeah, I'm not down with that. I'm not really thinking in a way, that a setting doesn't need "gods" in the matter of religions, cults, or superstitions. People by nature build, project, and procreate these things. Whether they're real? No, I don't have to give a definitive answer, but I'd rather not give the answer that Worshipers of X have a real living god which can smite their foes. It's true that, that same worshipers might be worshiping a demon; which can in fact be a being with more power and might that a normal mortal man or other known alien may have. While it could be considered a God, it's not on the same level as something like Asmodeus or Bahamut in the scheme of things. It's still quite kill-able, and relatively mortal. It's no real god. The heroes can't off the gods, like Lolth or Bane or the Raven Queen, because I feel that these are esoteric things, symbols, rally points for the belief, a bastion for faith, rather than something real that can be killed. I also don't like the idea that something like that can be killed, or die or have some sort of ramification in the setting. So far, I've had more thoughts on it, and I've decided on two or three "religions": 1) a religion that believes they should follow the plans and prognostications of the Ancients. While the Ancients aren't exactly revered as gods, it still fulfills that niche of keeping the faith in the unknown and having belief in its consequences. Not to mention, Ancients themselves are gone. 2) A religion that focuses on the idea that the planet that the campaign is based on, is alive and vaguely sentient. Maybe it is, maybe it isn't. I think in the end, it's up to who ever is running the game. But personally, I won't say. 3) I dunno. I can't quite imagine a religion that would catch on with billions of people from thousands of planets, where it's a jumble of peoples and culture. What single idea could feasibly unite them into a coherent or incoherent dogma? I dunno. 4) Much like regional religions, a few races in the campaign have homegrown beliefs, ranging from ancestral worship to diefication of authority figures, or immortalizing ideals like money and ruthlessness. But I am very disinclined to have Zaramal the Goddess of Race X do something like die, and royally screw them over. Or show up and do battle with the heroes cause she's been a very naughty goddess indeed. But otherwise, the question still stands. I mean, I voiced my thoughts after reading a lot of responses, I'd still like to hear more. It's just something that struck me after reading some settings. Oh as for swears, I think something like "Ancients Alive!" or "Mayari's Dark Eye!" should still be good. Otherwise I like words like "frell', "frunge", "zham", "zhell" and other silly interjections would work as swears. [/QUOTE]
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