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General Tabletop Discussion
*TTRPGs General
Does a single source of menace cheapen the game?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5704027" data-attributes="member: 1165"><p>The term came from Buffy.</p><p></p><p>I never actually watched the show, but I believe the term referred to the Big Bad of a season (or adventure).</p><p></p><p>IMO, having a single big bad stops making sense once a few levels have passed. If the bad guy could crush the PCs at 3rd-level, why not do that, and wait until they're 8th level, one level below him, and act shocked when they kick his butt? (In other words, kill them fast.) Making matters worse, logical techniques (threatening their families) are forbidden in gaming circles (for good reason, IMO), which means using lethal force against the heroes and fast is pretty much required.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5704027, member: 1165"] The term came from Buffy. I never actually watched the show, but I believe the term referred to the Big Bad of a season (or adventure). IMO, having a single big bad stops making sense once a few levels have passed. If the bad guy could crush the PCs at 3rd-level, why not do that, and wait until they're 8th level, one level below him, and act shocked when they kick his butt? (In other words, kill them fast.) Making matters worse, logical techniques (threatening their families) are forbidden in gaming circles (for good reason, IMO), which means using lethal force against the heroes and fast is pretty much required. [/QUOTE]
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Does a single source of menace cheapen the game?
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