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General Tabletop Discussion
*TTRPGs General
Does a single source of menace cheapen the game?
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<blockquote data-quote="ACreepierFolklaw" data-source="post: 5704410" data-attributes="member: 6682969"><p>I think there are countless ways to make a big bad original, or at least compelling which I think is more important.</p><p> </p><p>I usually start my process as GM thinking of the villain, in the same way as a crime-writer does, and run backwards through their plan seeing what the evidence will be left behind and then leave it for my PC to see. so for me, original or not, its a somewhat necessary part of my process.</p><p> </p><p>I love them; I always have and in my make believe playground games as a child I always played as big bad. I suppose DMing is for me a psychological extension of that.</p><p> </p><p>There are countless ways a BB can be seriously compelling/complex, my suggestions are:</p><p>-making the BB be the damsel in distress from act1</p><p>-The BB is really an idea or a belief that can infect people meme-like (for example, I ran a game wherein the concept of prioritising peace over freedom was the big bad; and was such a seductive corrupting energy on any being who considered it that they could be distorted into a temporary BB, which could shift to another if the philosophy was communicated and accepted.)</p><p>-The BB is a creation from several NPCs based upon them creating rumours surrounding the pretend BB which eventually form some form of meta life of thier own.</p><p>-My personal favourite: BB is a future version of the hero who will eventually become evil for some as yet unknown reason.</p><p>-the BB is a TRUE BELIVER in a JUST CAUSE. (All the truly bad ones are)</p><p>-The BB does what he does to help the hero’s learn how to shine…</p><p>Etc.</p></blockquote><p></p>
[QUOTE="ACreepierFolklaw, post: 5704410, member: 6682969"] I think there are countless ways to make a big bad original, or at least compelling which I think is more important. I usually start my process as GM thinking of the villain, in the same way as a crime-writer does, and run backwards through their plan seeing what the evidence will be left behind and then leave it for my PC to see. so for me, original or not, its a somewhat necessary part of my process. I love them; I always have and in my make believe playground games as a child I always played as big bad. I suppose DMing is for me a psychological extension of that. There are countless ways a BB can be seriously compelling/complex, my suggestions are: -making the BB be the damsel in distress from act1 -The BB is really an idea or a belief that can infect people meme-like (for example, I ran a game wherein the concept of prioritising peace over freedom was the big bad; and was such a seductive corrupting energy on any being who considered it that they could be distorted into a temporary BB, which could shift to another if the philosophy was communicated and accepted.) -The BB is a creation from several NPCs based upon them creating rumours surrounding the pretend BB which eventually form some form of meta life of thier own. -My personal favourite: BB is a future version of the hero who will eventually become evil for some as yet unknown reason. -the BB is a TRUE BELIVER in a JUST CAUSE. (All the truly bad ones are) -The BB does what he does to help the hero’s learn how to shine… Etc. [/QUOTE]
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Does a single source of menace cheapen the game?
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