Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does a single source of menace cheapen the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5704795" data-attributes="member: 92511"><p>Having spent a good amount of time (years) developing my campaign world/setting, multiple baddies have been created, developed, brought about by various PCs (some intentional, some unwittingly)...individuals, organizations, despots, petty criminals, monsters, extra-planar foes, and the most dangerous, MAN, of course.</p><p></p><p>Having multiple "Big Bads" occupying the world is not the same as having endless BB's that the PCs must encounter. They are simply there, going about their own business.</p><p></p><p>In a given campaign, yes I throw out a few various plots, which one(s) gets resolved or followed or impacted (intentionally or not) is up to the PCs and their actions.</p><p></p><p>But, generally speaking, there is a single, direct BBEG that the party is pitted against...a single overarching storyline that dominates the given campaign.</p><p></p><p>The world is there...the players can always come back/move on (with the same group of PCs or different/start over) to deal with another new BBEG whenever they like.</p><p></p><p>I do not think having a single overarching bad guy should, in any way, make the game less enjoyable or "cheapen" as the OP said...or more, for that matter.</p><p></p><p>It is just, usually, easier to handle/keep a focus in the game if there is a specific enemy or limited number of enemies the PCs interact with. </p><p></p><p>It's really up to what the players/PCs can handle...and how far the group gets. If they have the capacity to keep track of various evils they want to thwart, more power to 'em and I am totally willing to oblige.</p><p></p><p>I will state, that "failure is not an option" as it were. If the PCs begin a "ball rolling" on a particular plot and then go off and do other things...that plot is still rolling while they are not paying attention and they may find themselves in a world of hurt if they "forget" or ignore or keep "putting off" dealing with a certain plot. "World keeps on spinnin'" if you will.</p><p></p><p>Have fun and happy menacing.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5704795, member: 92511"] Having spent a good amount of time (years) developing my campaign world/setting, multiple baddies have been created, developed, brought about by various PCs (some intentional, some unwittingly)...individuals, organizations, despots, petty criminals, monsters, extra-planar foes, and the most dangerous, MAN, of course. Having multiple "Big Bads" occupying the world is not the same as having endless BB's that the PCs must encounter. They are simply there, going about their own business. In a given campaign, yes I throw out a few various plots, which one(s) gets resolved or followed or impacted (intentionally or not) is up to the PCs and their actions. But, generally speaking, there is a single, direct BBEG that the party is pitted against...a single overarching storyline that dominates the given campaign. The world is there...the players can always come back/move on (with the same group of PCs or different/start over) to deal with another new BBEG whenever they like. I do not think having a single overarching bad guy should, in any way, make the game less enjoyable or "cheapen" as the OP said...or more, for that matter. It is just, usually, easier to handle/keep a focus in the game if there is a specific enemy or limited number of enemies the PCs interact with. It's really up to what the players/PCs can handle...and how far the group gets. If they have the capacity to keep track of various evils they want to thwart, more power to 'em and I am totally willing to oblige. I will state, that "failure is not an option" as it were. If the PCs begin a "ball rolling" on a particular plot and then go off and do other things...that plot is still rolling while they are not paying attention and they may find themselves in a world of hurt if they "forget" or ignore or keep "putting off" dealing with a certain plot. "World keeps on spinnin'" if you will. Have fun and happy menacing. --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does a single source of menace cheapen the game?
Top