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Does a worn Holy Symbol take up an Item Slot?
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<blockquote data-quote="Majushi" data-source="post: 4812781" data-attributes="member: 71401"><p>Don't get me wrong.</p><p> </p><p>I'm not saying that the Builder is to be used as a rulebook.</p><p> </p><p>What I am saying that the Builder should (in theory) be following the rules correctly. </p><p> </p><p>If you wonder about something, you can check the Builder and see what it says.</p><p> </p><p>Not once have I said that it's a replacement for cracking open a book to check the actual rules.</p><p> </p><p>As for the game designers versus program designers. Of course they're not the exact same individuals.</p><p> </p><p>But the programmer must take their information from the rules to make the program. Otherwise the program itself wouldn't be usable in any capacity, because it simply would not be correct.</p></blockquote><p></p>
[QUOTE="Majushi, post: 4812781, member: 71401"] Don't get me wrong. I'm not saying that the Builder is to be used as a rulebook. What I am saying that the Builder should (in theory) be following the rules correctly. If you wonder about something, you can check the Builder and see what it says. Not once have I said that it's a replacement for cracking open a book to check the actual rules. As for the game designers versus program designers. Of course they're not the exact same individuals. But the programmer must take their information from the rules to make the program. Otherwise the program itself wouldn't be usable in any capacity, because it simply would not be correct. [/QUOTE]
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Does a worn Holy Symbol take up an Item Slot?
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