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Does Adulthood Change the RPG Experience Much?
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<blockquote data-quote="Clavis" data-source="post: 4403044" data-attributes="member: 31898"><p>When I was younger, in my late teens and twenties, I was heavily into immersive role-playing and telling sophisticated stories that revolved around deep human emotions and tragedies.</p><p></p><p>Then people I knew started dying. Struggled with real addictions. Got divorced. I started having those REALLY DEEP FEELINGS we were roleplaying.</p><p></p><p>It sucked. </p><p></p><p>When I was younger, I sometimes liked to create intricate new rules, that would accurately simulate reality. I would also try to play against type, and break archetypes, because I was too cool for vanilla.</p><p></p><p>Then I grew up, and realized that RPGs are just games. All that really matters is how much fun the people at the table are having by being able to forget about all the responsibilities they have, and all the screwed-up things that are happening in their real lives.</p><p></p><p>So now I've rediscovered the joy of playing a fun game. I don't try to create emotionally powerful storylines. I don't try to perfectly simulate reality. I don't want to do the same amount of math that it takes to do my taxes just to create a character. I shamelessly swipe storylines and characters from movies, books, and TV, and don't try to hide it from my players. I don't care if things are original, if they're fun. I mix genres without hesitation, and don't worry about role-playing manifestos or aestetic purity. I don't impose a plot on my players. My games are an excuse for 8 people to get together and do something fun, not explore our deep desires and fears. Nothing more, and nothing less.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4403044, member: 31898"] When I was younger, in my late teens and twenties, I was heavily into immersive role-playing and telling sophisticated stories that revolved around deep human emotions and tragedies. Then people I knew started dying. Struggled with real addictions. Got divorced. I started having those REALLY DEEP FEELINGS we were roleplaying. It sucked. When I was younger, I sometimes liked to create intricate new rules, that would accurately simulate reality. I would also try to play against type, and break archetypes, because I was too cool for vanilla. Then I grew up, and realized that RPGs are just games. All that really matters is how much fun the people at the table are having by being able to forget about all the responsibilities they have, and all the screwed-up things that are happening in their real lives. So now I've rediscovered the joy of playing a fun game. I don't try to create emotionally powerful storylines. I don't try to perfectly simulate reality. I don't want to do the same amount of math that it takes to do my taxes just to create a character. I shamelessly swipe storylines and characters from movies, books, and TV, and don't try to hide it from my players. I don't care if things are original, if they're fun. I mix genres without hesitation, and don't worry about role-playing manifestos or aestetic purity. I don't impose a plot on my players. My games are an excuse for 8 people to get together and do something fun, not explore our deep desires and fears. Nothing more, and nothing less. [/QUOTE]
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Does Adulthood Change the RPG Experience Much?
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