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Does AEG War Suck or ...
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<blockquote data-quote="JoeGKushner" data-source="post: 107534" data-attributes="member: 1129"><p>While looking over AEG's War, I have to think that it's a pretty basic book that in my mind, falls to the wayside when compared to RM's Castles & Ruins, the AD&D 2nd ed. Castle Guide, the 2nd Ed. DMG (for prices/details), and a few other books in terms of details. There seem to be a lot of general ideas thrown out of how the GM should question war and everything around it using the basic writer's tools (what is it, 5 Ws or something) but very rarely are solid answers provided.</p><p></p><p>Even with game material, it seems weak. The prestige classes are poorly named. Footman... uh, this is a small demi-human. Why does it have the word man in it? Why does it use the name of a common soldier? Wandering Squire. Sure, the character hasn't joined a knighthood, but are all fighters now squires? There are other examples of poor naming, like brute and epic athlete, but I don't want to do a break down. I'm not saying the classes themselves are bad, just some of the names.</p><p></p><p>In terms of spells and magic items, did any of them really jump out and say, "Use me in a siege warfare situation?" Nope. No giant golems, no magical siege engines, no mass teleportation spells.</p><p></p><p>I guess to me, the book is merely just a very basic introduction to War. </p><p></p><p>Hell, when you don't even have a military ranking system for army and navy, what good is the book? How about a bibliography?</p><p></p><p>Worse still, in my opinion, about 80% of the art is crap. This really pisses me off because AEG can, and has, done better than this. The Rogukan books are very professional in print and layout while this seems like something I could've done. Not bad for a schmuck with InDesign and some experience, but not from the same house that Rogukan and it's supplements came out of.</p><p></p><p>Well, let's here everyone tell me how wrong (or hell, surprise me and say, no, you're right) I am.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 107534, member: 1129"] While looking over AEG's War, I have to think that it's a pretty basic book that in my mind, falls to the wayside when compared to RM's Castles & Ruins, the AD&D 2nd ed. Castle Guide, the 2nd Ed. DMG (for prices/details), and a few other books in terms of details. There seem to be a lot of general ideas thrown out of how the GM should question war and everything around it using the basic writer's tools (what is it, 5 Ws or something) but very rarely are solid answers provided. Even with game material, it seems weak. The prestige classes are poorly named. Footman... uh, this is a small demi-human. Why does it have the word man in it? Why does it use the name of a common soldier? Wandering Squire. Sure, the character hasn't joined a knighthood, but are all fighters now squires? There are other examples of poor naming, like brute and epic athlete, but I don't want to do a break down. I'm not saying the classes themselves are bad, just some of the names. In terms of spells and magic items, did any of them really jump out and say, "Use me in a siege warfare situation?" Nope. No giant golems, no magical siege engines, no mass teleportation spells. I guess to me, the book is merely just a very basic introduction to War. Hell, when you don't even have a military ranking system for army and navy, what good is the book? How about a bibliography? Worse still, in my opinion, about 80% of the art is crap. This really pisses me off because AEG can, and has, done better than this. The Rogukan books are very professional in print and layout while this seems like something I could've done. Not bad for a schmuck with InDesign and some experience, but not from the same house that Rogukan and it's supplements came out of. Well, let's here everyone tell me how wrong (or hell, surprise me and say, no, you're right) I am. [/QUOTE]
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