Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Does an item to enhance Unarmed Strike exist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7238302" data-attributes="member: 6777737"><p>Why go through the trouble of making the Hand Crossbow a Light weapon when the Light property only has an effect on melee weapons? Why Why go through the trouble of making abilities like a Halfling's Naturally Stealthy, a Wood Elf's Mask of the Wild, and an ability of the Ranger literally named Hide in Plain Sight when the rules for stealth say, "You can't hide when someone knows where you are"? Why does Sneak Attack and progress without occupying the class ability slot, while other abilities like Indomitable, Brutal Critical, and Destroy Undead do? The rules are full of uneven designs and even outright design errors. Assuming that every rule is of equal quality or that what a rule tells you about design is both intentional and correct is foolish. My statement wasn't, "Is this really what the rule says?" it was, "This rule seems of dubious value and is probably safe to ignore."</p><p></p><p>Yeah, sure, if the Monk has a Sun Blade at level 4, it's kinda broken, but is it that corner case so broken and so common that you can't trust the DM? You have to similarly punish a level 11 Monk with a <em>+2 dagger</em>? Is it worth the rules burden of the extra condition? </p><p></p><p>Another example: Sage Advice has said that Crossbow Expert doesn't allow you to dual wield hand crossbows. Does that rule meaningfully reduce player damage? No. Will some players find it fun to go medieval and John Woo at the same time? Sure. Is this a restriction that's worth paying attention to? Probably not.</p><p></p><p>Another example: Martial artists using two weapons is pretty iconic of the genre. Is it broken to allow a Monk to use two Monk weapons at once without two weapon penalties? That seems unlikely, since a Monk can already do the same damage with just one weapon. Is it worth it to prevent your players from trying to do that? Absolutely not. The rule that detracts from the game by limiting player choice without limiting player power.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7238302, member: 6777737"] Why go through the trouble of making the Hand Crossbow a Light weapon when the Light property only has an effect on melee weapons? Why Why go through the trouble of making abilities like a Halfling's Naturally Stealthy, a Wood Elf's Mask of the Wild, and an ability of the Ranger literally named Hide in Plain Sight when the rules for stealth say, "You can't hide when someone knows where you are"? Why does Sneak Attack and progress without occupying the class ability slot, while other abilities like Indomitable, Brutal Critical, and Destroy Undead do? The rules are full of uneven designs and even outright design errors. Assuming that every rule is of equal quality or that what a rule tells you about design is both intentional and correct is foolish. My statement wasn't, "Is this really what the rule says?" it was, "This rule seems of dubious value and is probably safe to ignore." Yeah, sure, if the Monk has a Sun Blade at level 4, it's kinda broken, but is it that corner case so broken and so common that you can't trust the DM? You have to similarly punish a level 11 Monk with a [I]+2 dagger[/I]? Is it worth the rules burden of the extra condition? Another example: Sage Advice has said that Crossbow Expert doesn't allow you to dual wield hand crossbows. Does that rule meaningfully reduce player damage? No. Will some players find it fun to go medieval and John Woo at the same time? Sure. Is this a restriction that's worth paying attention to? Probably not. Another example: Martial artists using two weapons is pretty iconic of the genre. Is it broken to allow a Monk to use two Monk weapons at once without two weapon penalties? That seems unlikely, since a Monk can already do the same damage with just one weapon. Is it worth it to prevent your players from trying to do that? Absolutely not. The rule that detracts from the game by limiting player choice without limiting player power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does an item to enhance Unarmed Strike exist?
Top