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Does any one else miss Planescape?
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<blockquote data-quote="Zelda Themelin" data-source="post: 115615" data-attributes="member: 167"><p>I was there as PC recently. My dm run altered adventure by Green Ronin called 'Hell in Freeport'. He partially rewrote it, and added power level so my 15th level character really felt small. Treasure sucked too. I got a feeling, yeh, this is how Dis is (and I happened to spend a lot that time in one particular prison). That was scary. Luckily I have good dm. I read the adventure itself later, and it was partially quite different.</p><p></p><p>Worst problem with planar adventures seem to be, that companies making modules balance them to suit certain power level. Unfortunaly, this 'balance' always has side effect of making potentianally epic things lame, since you don't meet any 'really bad opponets', 'cause that would be 'unfair'. This has effect of making very important places ruled my mid-level goons.</p><p></p><p>When I first read PS first box, I kind of thought thas cant-thing was something, that locals of Sigil used (aka. your avarage tiefling). Then, unfornunaly, someone gets idea, its so 'cool' it must absolutely be used everywhere. Uh, that was stupid. Besides, it made some IC-parts pain to read, except maybe to those people who had lovingly mamorized cant. I thought that word-play in some of white wolf games was silly. Ok, Vampire was first, but afterward I realized there was different 'Lexigon-must' for every critter. And in this game Immortal the Invisible War they had to give new never used before mythic termonology to everything.</p><p></p><p>PS universe or not, I'd say celestial calling somebody 'perk' would be likely to loose creditibility.</p><p></p><p>As what comes to general citybook, yes, I'd like that better. However, many people actually playing PS would be disappointed. I don't know how hard it is write source book, that would please both groups. What you think?</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 115615, member: 167"] I was there as PC recently. My dm run altered adventure by Green Ronin called 'Hell in Freeport'. He partially rewrote it, and added power level so my 15th level character really felt small. Treasure sucked too. I got a feeling, yeh, this is how Dis is (and I happened to spend a lot that time in one particular prison). That was scary. Luckily I have good dm. I read the adventure itself later, and it was partially quite different. Worst problem with planar adventures seem to be, that companies making modules balance them to suit certain power level. Unfortunaly, this 'balance' always has side effect of making potentianally epic things lame, since you don't meet any 'really bad opponets', 'cause that would be 'unfair'. This has effect of making very important places ruled my mid-level goons. When I first read PS first box, I kind of thought thas cant-thing was something, that locals of Sigil used (aka. your avarage tiefling). Then, unfornunaly, someone gets idea, its so 'cool' it must absolutely be used everywhere. Uh, that was stupid. Besides, it made some IC-parts pain to read, except maybe to those people who had lovingly mamorized cant. I thought that word-play in some of white wolf games was silly. Ok, Vampire was first, but afterward I realized there was different 'Lexigon-must' for every critter. And in this game Immortal the Invisible War they had to give new never used before mythic termonology to everything. PS universe or not, I'd say celestial calling somebody 'perk' would be likely to loose creditibility. As what comes to general citybook, yes, I'd like that better. However, many people actually playing PS would be disappointed. I don't know how hard it is write source book, that would please both groups. What you think? [/QUOTE]
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