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Does anybody else dislike the Warrior cat adventure game?
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<blockquote data-quote="Puxido" data-source="post: 6447266" data-attributes="member: 6775929"><p>Ok, for those of you who don't know, I'm referring to the tabletop rpg made by "Stan!" (Steven brown, not too familiar with his works myself. He apparently made d20 modern which I'm personally ok with.) and illustrated by James L. Barry, which itself was based of the Warriors series, or the Warrior cat series as some know it as. First of all, don't judge me for reading children's books, I've been reading the series since I was much younger. Second off, I have always been disappointed in "Stan!"'s attempt at bringing the Warrior cats into a tabletop roleplaying game. My major problem with it, is that it only has 3 stats. Strength, intelligence, and spirit. This comes into problems myself with a few things. First of all, I think it would limit the variety of characters that could be produced out of this system, though "Knacks" (Basically feats, for those of you who are familiar with pathfinder and dnd) fixes this problem a little, but even those are limited to 25 different knacks, and a good few are knowledge skills. My biggest problem with this though is the fact that sometimes the skills stats don't exactly make sense. For example, see is a skill, and it uses an Intelligence check, and jump is a spirit check. My next problem with the game is the fact that you level up by aging. This sounds good at first before you realize that the only way to level up is to grow old, meaning you are required to take the benefits and disadvantages of growing old, including gaining spirit and losing strength by leveling up. They also request that you wait a real life month before leveling up, which you can ignore but just gets me. My last problem is with his example adventure you can play, which has a pointless boss. You can choose to fight a twoleg (human being), but you cannot kill him and you always lose because of it. The advantage of this game to be honest is that it's easy to learn the rules compared to pathfinder and other games, and might be easier for younger audiences to learn, though personally I would just take the time to teach my younger relatives the rules rather than play a overly simple game which doesn't make all that much sense. What do you guys think think of the game if you are familiar (or not) with it? <a href="http://warriorcats.supadu.com/games-and-extras/games/adventure-game" target="_blank">http://warriorcats.supadu.com/games-and-extras/games/adventure-game</a> Here is the link to the rules itself if you want to formulate an opinion.</p></blockquote><p></p>
[QUOTE="Puxido, post: 6447266, member: 6775929"] Ok, for those of you who don't know, I'm referring to the tabletop rpg made by "Stan!" (Steven brown, not too familiar with his works myself. He apparently made d20 modern which I'm personally ok with.) and illustrated by James L. Barry, which itself was based of the Warriors series, or the Warrior cat series as some know it as. First of all, don't judge me for reading children's books, I've been reading the series since I was much younger. Second off, I have always been disappointed in "Stan!"'s attempt at bringing the Warrior cats into a tabletop roleplaying game. My major problem with it, is that it only has 3 stats. Strength, intelligence, and spirit. This comes into problems myself with a few things. First of all, I think it would limit the variety of characters that could be produced out of this system, though "Knacks" (Basically feats, for those of you who are familiar with pathfinder and dnd) fixes this problem a little, but even those are limited to 25 different knacks, and a good few are knowledge skills. My biggest problem with this though is the fact that sometimes the skills stats don't exactly make sense. For example, see is a skill, and it uses an Intelligence check, and jump is a spirit check. My next problem with the game is the fact that you level up by aging. This sounds good at first before you realize that the only way to level up is to grow old, meaning you are required to take the benefits and disadvantages of growing old, including gaining spirit and losing strength by leveling up. They also request that you wait a real life month before leveling up, which you can ignore but just gets me. My last problem is with his example adventure you can play, which has a pointless boss. You can choose to fight a twoleg (human being), but you cannot kill him and you always lose because of it. The advantage of this game to be honest is that it's easy to learn the rules compared to pathfinder and other games, and might be easier for younger audiences to learn, though personally I would just take the time to teach my younger relatives the rules rather than play a overly simple game which doesn't make all that much sense. What do you guys think think of the game if you are familiar (or not) with it? [URL]http://warriorcats.supadu.com/games-and-extras/games/adventure-game[/URL] Here is the link to the rules itself if you want to formulate an opinion. [/QUOTE]
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