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*Pathfinder & Starfinder
Does anybody else miss 1st L Characters
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<blockquote data-quote="Deadboy" data-source="post: 5787930" data-attributes="member: 61779"><p>Nice try turning my words back around on me, except that's not actually the case at all. It doesn't work at all in reverse, because with zero level as the gritty levels, players who want to play that way DON'T HAVE TO SKIP ANYTHING. You start at 0 and play on through, experiencing everything. Players who want to play heroic do skip something, but they don't have to skip level one.</p><p> </p><p>Seriously, who wants to skip level one? That would be crappy. But under your way, if I don't want to play a mook who have few to no combat options and dies in a shot or two, I would have to. I would have to miss an important part of my character so you can have your playstyle.</p><p> </p><p>And level 0 wouldn't have to be just a token level; they could work some way into that to give room for a little growth within that before you get to level one. Like, maybe, instead of calling it zero level, you remove the number and call it Beginner, Novice and Apprentice levels (those are just three words I came up with off the top of my head, I'm sure with a little thought they could come up with something that would better imply the growth between those levels).</p><p> </p><p>Which brings me back to my point - you're trying to foist your preference off on those that don't share it by making them skip something that should be integral to the D&D experience - level one. Under my suggestion, you don't give up anything and also get what you want. Under yours, I have to give up something if I don't want to be subjected to your playstyle.</p><p> </p><p>And its not like I would never consider using those 0 levels myself... I have some campaign ideas I would want to do the "zero-to-hero" thing and there's other campaigns where I would want the players to be heroic off the bat (but wouldn't want them to have to skip level 1 to achieve that). I like it much better as a tool in my DM belt rather than a requirement.</p></blockquote><p></p>
[QUOTE="Deadboy, post: 5787930, member: 61779"] Nice try turning my words back around on me, except that's not actually the case at all. It doesn't work at all in reverse, because with zero level as the gritty levels, players who want to play that way DON'T HAVE TO SKIP ANYTHING. You start at 0 and play on through, experiencing everything. Players who want to play heroic do skip something, but they don't have to skip level one. Seriously, who wants to skip level one? That would be crappy. But under your way, if I don't want to play a mook who have few to no combat options and dies in a shot or two, I would have to. I would have to miss an important part of my character so you can have your playstyle. And level 0 wouldn't have to be just a token level; they could work some way into that to give room for a little growth within that before you get to level one. Like, maybe, instead of calling it zero level, you remove the number and call it Beginner, Novice and Apprentice levels (those are just three words I came up with off the top of my head, I'm sure with a little thought they could come up with something that would better imply the growth between those levels). Which brings me back to my point - you're trying to foist your preference off on those that don't share it by making them skip something that should be integral to the D&D experience - level one. Under my suggestion, you don't give up anything and also get what you want. Under yours, I have to give up something if I don't want to be subjected to your playstyle. And its not like I would never consider using those 0 levels myself... I have some campaign ideas I would want to do the "zero-to-hero" thing and there's other campaigns where I would want the players to be heroic off the bat (but wouldn't want them to have to skip level 1 to achieve that). I like it much better as a tool in my DM belt rather than a requirement. [/QUOTE]
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