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Does Anybody Else Seriously Love the Monster Manual? My Thoughts on the MM.
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<blockquote data-quote="painted_klown" data-source="post: 6498608" data-attributes="member: 6785485"><p>Hello all, </p><p></p><p>I bought the PHB and the MM not too long ago, and have been reading through both of them as time allows.</p><p></p><p>Prior to making my purchase, I assumed that I would love the PHB, but not get as much enjoyment from the MM. However, I felt as a DM, that the MM was a "must have" purchase.</p><p></p><p>After checking them out initially, I instantly found myself really enjoying the MM. In fact, I began to feel I liked it even more than the PHB (not that I don't love it as well). Now that I have had them for a bit, I am finding the MM to be seriously fun to read. </p><p></p><p>Of course, I like the artwork, but more than that, I find the MM to be very inspiring as a DM. In fact, I was rather surprised at the wide variety of monster types that can be found within its pages. I was pleasantly surprised to find a lot of monsters that could be used in a horror themed campaign. </p><p></p><p>I have been pouring over the MM, looking for monsters that would work for this and I feel like there are so many good options, that it will be difficult to decide what to use. </p><p></p><p>Vampires, lychanthropes, mummies, wolves, bats, hags (witches), demons, ghosts/spirits, various zombies, etc. (How cool is the Blink Dog!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />)</p><p></p><p>I was brainstorming ideas tonight, and decided that I would like to create my own campaign. It would be a horror themed campaign who's story is propelled along by an evil group of cultists (also in the MM) who are using evil magic & monsters to try to take over the world. Priests are in there as well, and will make great NPCs, as well as surprise foes or maybe even join the party for a bit. You'll have to excuse me, I am still brainstorming. LOL!</p><p></p><p>Obviously, I don't have the story fleshed out yet, but I ran the idea by my players tonight and they were all down with trying it out in the future! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>My plan is to finish the starter box, then have my players roll up their characters, and run through HotDQ, and possibly TRoT after that. One of the players has expressed interest in trying his hand at being the DM, so I figure at that point, I would let him take the reigns, and begin work on my home brew horror campaign. If possible, I plan to try to create an adventure that takes the players from level 1, to level 20 (or until they get bored with playing in that world OR I get tired of creating further adventures in that world). </p><p></p><p>By the time all of this rolls around, I should have the DMG, (and have read it over) to help me with ideas, and fully fleshing everything out, creating NPCs, dungeons, etc.</p><p></p><p>Perhaps it's "new player/new DM enthusiasm", but IMO, the Monster Manual is an excellent book, that provides TONS of inspiration for those looking to create worlds of their own. With the vast amount of monsters, and monster types, I cannot imagine any DM would feel let down by this book. </p><p></p><p>Highly recommended!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="painted_klown, post: 6498608, member: 6785485"] Hello all, I bought the PHB and the MM not too long ago, and have been reading through both of them as time allows. Prior to making my purchase, I assumed that I would love the PHB, but not get as much enjoyment from the MM. However, I felt as a DM, that the MM was a "must have" purchase. After checking them out initially, I instantly found myself really enjoying the MM. In fact, I began to feel I liked it even more than the PHB (not that I don't love it as well). Now that I have had them for a bit, I am finding the MM to be seriously fun to read. Of course, I like the artwork, but more than that, I find the MM to be very inspiring as a DM. In fact, I was rather surprised at the wide variety of monster types that can be found within its pages. I was pleasantly surprised to find a lot of monsters that could be used in a horror themed campaign. I have been pouring over the MM, looking for monsters that would work for this and I feel like there are so many good options, that it will be difficult to decide what to use. Vampires, lychanthropes, mummies, wolves, bats, hags (witches), demons, ghosts/spirits, various zombies, etc. (How cool is the Blink Dog!!! :cool:) I was brainstorming ideas tonight, and decided that I would like to create my own campaign. It would be a horror themed campaign who's story is propelled along by an evil group of cultists (also in the MM) who are using evil magic & monsters to try to take over the world. Priests are in there as well, and will make great NPCs, as well as surprise foes or maybe even join the party for a bit. You'll have to excuse me, I am still brainstorming. LOL! Obviously, I don't have the story fleshed out yet, but I ran the idea by my players tonight and they were all down with trying it out in the future! :D My plan is to finish the starter box, then have my players roll up their characters, and run through HotDQ, and possibly TRoT after that. One of the players has expressed interest in trying his hand at being the DM, so I figure at that point, I would let him take the reigns, and begin work on my home brew horror campaign. If possible, I plan to try to create an adventure that takes the players from level 1, to level 20 (or until they get bored with playing in that world OR I get tired of creating further adventures in that world). By the time all of this rolls around, I should have the DMG, (and have read it over) to help me with ideas, and fully fleshing everything out, creating NPCs, dungeons, etc. Perhaps it's "new player/new DM enthusiasm", but IMO, the Monster Manual is an excellent book, that provides TONS of inspiration for those looking to create worlds of their own. With the vast amount of monsters, and monster types, I cannot imagine any DM would feel let down by this book. Highly recommended!!! :) [/QUOTE]
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