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Does anybody else think that Magic has too many skill divisions?
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<blockquote data-quote="easl" data-source="post: 7115751" data-attributes="member: 6856073"><p>The various magic careers typically have exploits that give bonus skills (and secrets). Thus it is relatively easy to build a starting character that are a mile wide and an inch deep. A typical PC will have 13 skill points, but magic characters can easily start with 2-4 more. </p><p></p><p>What I find more difficult in the system is building a non-one-dimensional character who is deep in casting some spells. Starting PCs will have at best a 6 skill in any magic skill (and that causes the PC to be fairly one dimensional). Thus "sword and sorcery" type spell-slingers can't really be built. Dropping that 5d6 fireball will take experience. </p><p></p><p>But for smart spellcasters who can take good advantage of minor effects (like your example of summoning a dead body to distract monsters), I disagree with the idea that the skill system is too broad. Those sorts of PCs are IMO easy to design.</p></blockquote><p></p>
[QUOTE="easl, post: 7115751, member: 6856073"] The various magic careers typically have exploits that give bonus skills (and secrets). Thus it is relatively easy to build a starting character that are a mile wide and an inch deep. A typical PC will have 13 skill points, but magic characters can easily start with 2-4 more. What I find more difficult in the system is building a non-one-dimensional character who is deep in casting some spells. Starting PCs will have at best a 6 skill in any magic skill (and that causes the PC to be fairly one dimensional). Thus "sword and sorcery" type spell-slingers can't really be built. Dropping that 5d6 fireball will take experience. But for smart spellcasters who can take good advantage of minor effects (like your example of summoning a dead body to distract monsters), I disagree with the idea that the skill system is too broad. Those sorts of PCs are IMO easy to design. [/QUOTE]
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Does anybody else think that Magic has too many skill divisions?
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