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Does anybody not use dungeons?
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<blockquote data-quote="Fenes 2" data-source="post: 796445" data-attributes="member: 6166"><p>I don't use the classic dungeon with multiple levels, traps and monsters very often. The closest structures I regularly use are ancient tombs, but even those are seldom bigger than a couple rooms with a few traps and maybe some undead or construct guardians. I rarely use monsters, so there are not many lairs either. underground hideouts or escape routes, and catacombs are more common, since one campaign is centered in a big, ancient city with a vast network/maze of underground passages. Even when the party descends into those tunnels for some reason or other (rebels or cultists hiding there, f.e.) it does not take them much time to get to the "main room" - I hate the "crawling feeling" where you slowly progress for hours through one room/coridor after another.</p><p></p><p>The last "dungeon adventure" I had was when the party, who was stalked by some mysterious figure, decided to solve the mystery of the stolen corpse of a former PC. They visited the burial grounds in the catacombs under the temple of the god of death, talked with the priests and found the tracks of the thief. Following the tracks led the group to a secret door hidden behind an illusion, which was also trapped. Arriving here took around 5 minutes real time. Opening the door and overcoming the trap took another 5 to 10 minutes. After that the PCs traveled down a few corridors and found a big chamber where the BBEG (A thief the former PC had harmed and driven crazy) was hiding.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 796445, member: 6166"] I don't use the classic dungeon with multiple levels, traps and monsters very often. The closest structures I regularly use are ancient tombs, but even those are seldom bigger than a couple rooms with a few traps and maybe some undead or construct guardians. I rarely use monsters, so there are not many lairs either. underground hideouts or escape routes, and catacombs are more common, since one campaign is centered in a big, ancient city with a vast network/maze of underground passages. Even when the party descends into those tunnels for some reason or other (rebels or cultists hiding there, f.e.) it does not take them much time to get to the "main room" - I hate the "crawling feeling" where you slowly progress for hours through one room/coridor after another. The last "dungeon adventure" I had was when the party, who was stalked by some mysterious figure, decided to solve the mystery of the stolen corpse of a former PC. They visited the burial grounds in the catacombs under the temple of the god of death, talked with the priests and found the tracks of the thief. Following the tracks led the group to a secret door hidden behind an illusion, which was also trapped. Arriving here took around 5 minutes real time. Opening the door and overcoming the trap took another 5 to 10 minutes. After that the PCs traveled down a few corridors and found a big chamber where the BBEG (A thief the former PC had harmed and driven crazy) was hiding. [/QUOTE]
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