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Does anybody still play d20 Modern/Future/Past/Apocalypse
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<blockquote data-quote="giant.robot" data-source="post: 6210321" data-attributes="member: 93119"><p>I voted "used to play but no longer". I really wanted to love D20 Modern. I thought it might be able to be the generic game I could get my D20 True Believer friends to play. I unfortunately found it to be very disappointing in actual play. Some of my problems with the system have to do with the D20 rules themselves or at least how they were expressed in Modern. The rest of my problems were around how Modern was designed and presented.</p><p></p><p>Things like the broken multiclassing mentioned in this thread were a bit deal. A player could have a character concept, try to build that concept with Modern's generic and advanced classes, and then find the result was unplayable because their BAB or saves were awful. Feats were <em>necessary</em> to do anything remotely interesting or at times realistic in combat. This meant it took several levels to simply fire more than one bullet from a gun during a 6 second combat round. Like D&D there were way too many skills for the number of skill points given per level. Again it takes several levels to become a somewhat proficient adventurer. I think it can be boiled down to saying D20 Modern forced the use of the zero-to-demigod D&Dism in genres where it did not belong.</p><p></p><p>In terms of design I agree with the old rpg.net review saying the game was really D&D Modern. There are styles of campaigns supported in the core book and everything else is left as an exercise for the reader. This meant to serve particular styles or genres you had to go buy whole games supporting them. Using Modern to run a sci-fi game wasn't as good as just using D20 Star Wars. Likewise Spycraft was a better system for a modern spy setting. The Modern campaigns were tried to get running tended to fall apart because of this.</p><p></p><p>I would have preferred D20 Modern to be written more like Unearthed Arcana. It could have been a bunch of rule variants, equipment lists, and just game play suggestions to serve a bunch of different contemporary genres.</p></blockquote><p></p>
[QUOTE="giant.robot, post: 6210321, member: 93119"] I voted "used to play but no longer". I really wanted to love D20 Modern. I thought it might be able to be the generic game I could get my D20 True Believer friends to play. I unfortunately found it to be very disappointing in actual play. Some of my problems with the system have to do with the D20 rules themselves or at least how they were expressed in Modern. The rest of my problems were around how Modern was designed and presented. Things like the broken multiclassing mentioned in this thread were a bit deal. A player could have a character concept, try to build that concept with Modern's generic and advanced classes, and then find the result was unplayable because their BAB or saves were awful. Feats were [I]necessary[/I] to do anything remotely interesting or at times realistic in combat. This meant it took several levels to simply fire more than one bullet from a gun during a 6 second combat round. Like D&D there were way too many skills for the number of skill points given per level. Again it takes several levels to become a somewhat proficient adventurer. I think it can be boiled down to saying D20 Modern forced the use of the zero-to-demigod D&Dism in genres where it did not belong. In terms of design I agree with the old rpg.net review saying the game was really D&D Modern. There are styles of campaigns supported in the core book and everything else is left as an exercise for the reader. This meant to serve particular styles or genres you had to go buy whole games supporting them. Using Modern to run a sci-fi game wasn't as good as just using D20 Star Wars. Likewise Spycraft was a better system for a modern spy setting. The Modern campaigns were tried to get running tended to fall apart because of this. I would have preferred D20 Modern to be written more like Unearthed Arcana. It could have been a bunch of rule variants, equipment lists, and just game play suggestions to serve a bunch of different contemporary genres. [/QUOTE]
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