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Does anybody still play d20 Modern/Future/Past/Apocalypse
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<blockquote data-quote="giant.robot" data-source="post: 6211353" data-attributes="member: 93119"><p>You're not wrong but BAB is something that can qualify you for some advanced classes and feats. This puts some advanced classes, feats, and prestige classes out of reach of players that picked the "wrong" base classes. A player that picks base classes according to their character's concept can end up with a sub-par game play experience. They can end up with "can't get there from here" combinations which is just no fun.</p><p></p><p></p><p></p><p>Going back to what I said above, in a system like GURPS or BRP you can more easily build a character to your concept of them. You can easily build a Kung Fu Master Research Scientist and the rules support that. That particular D&Dism doesn't really belong in the general purpose base classes. I found this to be a downside to Modern because it brought the "unskilled peasant" trope into genres where it wasn't appropriate. It might be something you want to use if you're building a particular game (say Star Wars or Spycraft) where you've got feat and skill lists tailored to a particular style of play. I just don't think it worked well for the default rules.</p><p></p><p>The GM also shouldn't be hamstrung in picking foes or challenges because some characters are built with "wrong" base class combinations. This doesn't have solely to do with combat as characters can be hamstrung with too few skills or the "wrong" feats to be effective at non-combat tasks. This is just an expression of a complaint I've had for a long time about the D20 system. There's a lot of traps and players tend towards power-gamey optimization rather than potentially sucking at everything. This often means characterization falls by the wayside.</p><p></p><p>As an example: Dana Scully. She's a licensed M.D. yet spends enough time at the range to qualify with her firearm for the FBI. Building this type of character is difficult in Modern because of how the classes are structured and when and where characters gain feats and skill points.</p></blockquote><p></p>
[QUOTE="giant.robot, post: 6211353, member: 93119"] You're not wrong but BAB is something that can qualify you for some advanced classes and feats. This puts some advanced classes, feats, and prestige classes out of reach of players that picked the "wrong" base classes. A player that picks base classes according to their character's concept can end up with a sub-par game play experience. They can end up with "can't get there from here" combinations which is just no fun. Going back to what I said above, in a system like GURPS or BRP you can more easily build a character to your concept of them. You can easily build a Kung Fu Master Research Scientist and the rules support that. That particular D&Dism doesn't really belong in the general purpose base classes. I found this to be a downside to Modern because it brought the "unskilled peasant" trope into genres where it wasn't appropriate. It might be something you want to use if you're building a particular game (say Star Wars or Spycraft) where you've got feat and skill lists tailored to a particular style of play. I just don't think it worked well for the default rules. The GM also shouldn't be hamstrung in picking foes or challenges because some characters are built with "wrong" base class combinations. This doesn't have solely to do with combat as characters can be hamstrung with too few skills or the "wrong" feats to be effective at non-combat tasks. This is just an expression of a complaint I've had for a long time about the D20 system. There's a lot of traps and players tend towards power-gamey optimization rather than potentially sucking at everything. This often means characterization falls by the wayside. As an example: Dana Scully. She's a licensed M.D. yet spends enough time at the range to qualify with her firearm for the FBI. Building this type of character is difficult in Modern because of how the classes are structured and when and where characters gain feats and skill points. [/QUOTE]
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