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General Tabletop Discussion
*Dungeons & Dragons
Does anyone boost GWF style?
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<blockquote data-quote="JPicasso" data-source="post: 7229427" data-attributes="member: 6903804"><p>I think it's great that everyone has a passion for the game on these boards. All the inputs are great perspectives. </p><p></p><p>As for my game, we are not shy to alter RAW as long as everyone agrees, and it doesn't slow down everything. </p><p>GWF for 2d6 gives a 1.3 bonus, and while this helps skew the results to the higher dice rolls, it caps at 12. So not only is 1.3 < 2, the max possible damage is 12, plus the minimum is also still the same (though, less likely)</p><p>So, I could either just bump it to +2, but that seems so vanilla, right? </p><p>I'm partial to something similar to Saelorn's idea to actually let the player pick a style bonus every 4 levels, that sounds neat. (This would be for dueling and GWF only. the others would need some thinking)</p><p>pick a +1 to hit, dmg or saves, or other incremental boost. This would scale up as they improved. However, not for my current game; we have some new players so KISS for now.</p><p></p><p>I like the idea of +1d4, our pally can roll his 2d6, his d8(s) and a d4 all at once! He'll be stoked. </p><p></p><p>So really, I'm all set with what I wanted for my original question, but if anyone has some other ideas to tweak GWF I'd love to hear them.</p></blockquote><p></p>
[QUOTE="JPicasso, post: 7229427, member: 6903804"] I think it's great that everyone has a passion for the game on these boards. All the inputs are great perspectives. As for my game, we are not shy to alter RAW as long as everyone agrees, and it doesn't slow down everything. GWF for 2d6 gives a 1.3 bonus, and while this helps skew the results to the higher dice rolls, it caps at 12. So not only is 1.3 < 2, the max possible damage is 12, plus the minimum is also still the same (though, less likely) So, I could either just bump it to +2, but that seems so vanilla, right? I'm partial to something similar to Saelorn's idea to actually let the player pick a style bonus every 4 levels, that sounds neat. (This would be for dueling and GWF only. the others would need some thinking) pick a +1 to hit, dmg or saves, or other incremental boost. This would scale up as they improved. However, not for my current game; we have some new players so KISS for now. I like the idea of +1d4, our pally can roll his 2d6, his d8(s) and a d4 all at once! He'll be stoked. So really, I'm all set with what I wanted for my original question, but if anyone has some other ideas to tweak GWF I'd love to hear them. [/QUOTE]
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Does anyone boost GWF style?
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