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<blockquote data-quote="RenleyRenfield" data-source="post: 9717747" data-attributes="member: 7044197"><p>I think its great!</p><p></p><p>So clearly Sandy has been doing his research (and GMing of 12+ years working towards this system.)</p><p></p><p>-<strong> Its very refined</strong>: They have taken the time to consider the characters as being useful at "level 1" and then growing in ability and power from there.</p><p></p><p>-<strong> It's not complex, but its not PBTA either</strong>: They have clearly set this up for heroic combat and adventure, and the rules look like a very modern and clean progression of D&D 5e (but so much better in many ways)</p><p></p><p>-<strong> It has FULL rules for Social roleplay and social combat! As default! </strong> Clearly this game is built around competent characters who are more than "fighter with hit sword feats" or "wizard with harm murder spells". They have taken their time to create rules and mechanics for politics, intrigue and command groups.</p><p></p><p>-<strong> Fully 2/3 of the "Classes" are not murder hobos</strong>: ok, none of them are, but other than Warrior and Ranger, the rest are all very interesting and diverse classes that speak to a well rounded story, not just dungeon crawling murder combat.</p><p></p><p>- <strong>Combat is thorough</strong>. They have all the typical bits and bobs we are used to from Pathfinder and D&D, from feat like stuff, to reactions stuff. But its "Choose how aggressive you want to be to get bonus actions" is great!!!</p><p></p><p>....</p><p></p><p><strong>I have never read any of his books, </strong>and I have had no trouble at all creating characters in the game. What they present the game is "Here are the types of races and classes you can play, and they have rich purposes and functions, but <strong>you don't need to know their backstory or ties to the novels</strong>. You can run with them however you interpret them"</p><p></p><p>There are only 2 Heritages (races) at this time, but certainly lots more to come, the game is built for expansion for sure!</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9717747, member: 7044197"] I think its great! So clearly Sandy has been doing his research (and GMing of 12+ years working towards this system.) -[B] Its very refined[/B]: They have taken the time to consider the characters as being useful at "level 1" and then growing in ability and power from there. -[B] It's not complex, but its not PBTA either[/B]: They have clearly set this up for heroic combat and adventure, and the rules look like a very modern and clean progression of D&D 5e (but so much better in many ways) -[B] It has FULL rules for Social roleplay and social combat! As default! [/B] Clearly this game is built around competent characters who are more than "fighter with hit sword feats" or "wizard with harm murder spells". They have taken their time to create rules and mechanics for politics, intrigue and command groups. -[B] Fully 2/3 of the "Classes" are not murder hobos[/B]: ok, none of them are, but other than Warrior and Ranger, the rest are all very interesting and diverse classes that speak to a well rounded story, not just dungeon crawling murder combat. - [B]Combat is thorough[/B]. They have all the typical bits and bobs we are used to from Pathfinder and D&D, from feat like stuff, to reactions stuff. But its "Choose how aggressive you want to be to get bonus actions" is great!!! .... [B]I have never read any of his books, [/B]and I have had no trouble at all creating characters in the game. What they present the game is "Here are the types of races and classes you can play, and they have rich purposes and functions, but [B]you don't need to know their backstory or ties to the novels[/B]. You can run with them however you interpret them" There are only 2 Heritages (races) at this time, but certainly lots more to come, the game is built for expansion for sure! [/QUOTE]
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