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Does Anyone Care? (Cosmere RPG)
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<blockquote data-quote="Cergorach" data-source="post: 9730096" data-attributes="member: 725"><p>People dismissing Cosmere as "IP fans just bought it with no intention of ever playing it!" let me ask you the question: How many books or pdfs do you have of RPGs you've never played? What about once a decade or two ago? Us pnp RPG folks are historically famous for this! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let me start by pointing out that my only connection with BS is through his writing of the last couple of Wheel of Time books co-written with RJ. The folks at Crafty Games (the folks behind Spycraft) did a Mistborn RPG at the time, which I was interested in (because I really liked Spycraft, which I never played). I vaguely remember that I tried reading the first novel in the Mistborn series and it just didn't jive with me, something similarly happened when I tried to read the first book of the Horus Heresy (but loved Dan Abnett's Gaunt's Ghosts and Eisenhorn series). So I have not any of the Cosmere universe books and have zero connection to that world.</p><p>I followed all the hype around the KS, which was interesting. It looked all high quality production work, didn't know how good an RPG it would be. Then I forgot all about it and recently the books showed up in my Foundry VTT module feed, color me interested (mechanically). But there was zero discussion about it in the usual place, so no place to get a good review for the mechanics. What I did see was BS fans being fans, their idol can't do no wrong or jealous people being jealous.</p><p>That said, beyond playing in the specific Cosmere worlds, what makes this 'better'/different from D&D or Pathfinder for generic RPGs? What makes it different that hasn't been done before?</p><p>As the intention is to have an OGL version of their underlying (Plotweaver) system made available eventually, I'm interested in people creating more generic options/monsters for that system.</p><p></p><p>Why wouldn't I play a Cosmere RPG? Because both I and the rest of the gaming group aren't fans of the Cosmere universe, heck, I suspect that no one has ever read any of these books. It's not that we don't like it, we don't know it exists. Looking from outside in, it isn't doing anything more for me then Forgotten Realms, that which we currently play D&D in. For our main fantasy RPG needs I would even be more tempted towards PF2e, and for smaller excursions to more niche products like Spire/Heart, The Dark Eye, WFRP4e, Mothership, Blades in the Dark, Dragonbane (Trudvang Chronicles), Forbidden Lands, Shadowrun, Ars Magica, or Vampire (World of Darkness).</p><p></p><p>There also was a Game of Thrones RPG (might have been more then one), an Expanse RPG, a Witcher RPG, etc. They are great stories, but I never felt the need to play in any of them...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9730096, member: 725"] People dismissing Cosmere as "IP fans just bought it with no intention of ever playing it!" let me ask you the question: How many books or pdfs do you have of RPGs you've never played? What about once a decade or two ago? Us pnp RPG folks are historically famous for this! ;) Let me start by pointing out that my only connection with BS is through his writing of the last couple of Wheel of Time books co-written with RJ. The folks at Crafty Games (the folks behind Spycraft) did a Mistborn RPG at the time, which I was interested in (because I really liked Spycraft, which I never played). I vaguely remember that I tried reading the first novel in the Mistborn series and it just didn't jive with me, something similarly happened when I tried to read the first book of the Horus Heresy (but loved Dan Abnett's Gaunt's Ghosts and Eisenhorn series). So I have not any of the Cosmere universe books and have zero connection to that world. I followed all the hype around the KS, which was interesting. It looked all high quality production work, didn't know how good an RPG it would be. Then I forgot all about it and recently the books showed up in my Foundry VTT module feed, color me interested (mechanically). But there was zero discussion about it in the usual place, so no place to get a good review for the mechanics. What I did see was BS fans being fans, their idol can't do no wrong or jealous people being jealous. That said, beyond playing in the specific Cosmere worlds, what makes this 'better'/different from D&D or Pathfinder for generic RPGs? What makes it different that hasn't been done before? As the intention is to have an OGL version of their underlying (Plotweaver) system made available eventually, I'm interested in people creating more generic options/monsters for that system. Why wouldn't I play a Cosmere RPG? Because both I and the rest of the gaming group aren't fans of the Cosmere universe, heck, I suspect that no one has ever read any of these books. It's not that we don't like it, we don't know it exists. Looking from outside in, it isn't doing anything more for me then Forgotten Realms, that which we currently play D&D in. For our main fantasy RPG needs I would even be more tempted towards PF2e, and for smaller excursions to more niche products like Spire/Heart, The Dark Eye, WFRP4e, Mothership, Blades in the Dark, Dragonbane (Trudvang Chronicles), Forbidden Lands, Shadowrun, Ars Magica, or Vampire (World of Darkness). There also was a Game of Thrones RPG (might have been more then one), an Expanse RPG, a Witcher RPG, etc. They are great stories, but I never felt the need to play in any of them... [/QUOTE]
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