Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Does Anyone Care? (Cosmere RPG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Parmandur" data-source="post: 9876612" data-attributes="member: 6780330"><p>They have a roadmap out right now, though it is a bit vague:</p><p></p><p>[ATTACH=full]432082[/ATTACH]</p><p></p><p>And they have put up some early playtested reports in the newsletter:</p><p></p><p><strong>Playtest Report: Project Folio</strong></p><p>We ran our very first internal playtest this month with initial designs by the team! (Read on for details, but keep in mind that the final product will undoubtedly change from this experimental playtest.)</p><p></p><p>We’d heard rumors that a small village was suffering from some sort of malaise involving dark shadows smothering crops. The shadows were most noticeable along the river and seemed to come from the nearby foothills. We investigated, were accosted by strange spirits and odd devices, and found an enigmatic (and malfunctioning) machine deep within a cave complex. The complex was not at all what we expected, and after repairing it, we were taken for a very surprising ride as the ruin stood up! Some highlights included:</p><p></p><ul> <li data-xf-list-type="ul">Our delver trying to puzzle out the device</li> <li data-xf-list-type="ul">Our plant guy holding back the machines</li> <li data-xf-list-type="ul">Our weather wizard trying to throw us all onto a safe spot</li> <li data-xf-list-type="ul">Our elementalist communicating with the ancient devices through sign language</li> <li data-xf-list-type="ul">A poet character powering her magic with an improvised rap, so we didn’t have to fight a massive hand-shaped construct:</li> </ul><p></p><p>deep in the ruins where the tubes plug in your interface</p><p>I might intuit what might move you to defend your base</p><p>we got some swords, but a brawl’s not the plan</p><p>If you tell us what the hell you want we’ll talk to the hand</p><p></p><p><strong>Playtest Report: Project Codex</strong></p><p>The playtests continue! Our second internal playtest was Project Codex, but, as with our last newsletter, a disclaimer: it’s all experimental, and things will change significantly in the years to come as we design, write, and playtest!</p><p></p><p>The Heracles is a luxury cruise ship and portable ballroom for hire out of the Coral Nebula space station in the Sajjarian system. Tomorrow, Crown Princess Kelya Anlise of the Valkar Dynasty celebrates her twenty-first birthday. On display during the festivities will be the Valkar royal jewels—and you’ve been hired to steal them.</p><p></p><p>One player got on the ship because they knew one of the guests, one other got a job on the security team, one just snuck on, one came on as a secondary chef, and two more were smuggled on using the old catering trolley trick. Things went off the rails almost immediately as the steward caught the “chef” sabotaging some equipment. The party locked down part of the ship, trapped the security team in the hold, and then through fire suppressant distractions, a duel with a former general, and some very flashy manoeuvers, eventually stole the jewels and made their escape! Some highlights included:</p><p></p><ul> <li data-xf-list-type="ul">Our psychic bug alien shoring up the group’s defenses with their mind</li> <li data-xf-list-type="ul">A sculpture being revealed as power armor</li> <li data-xf-list-type="ul">A matter of fact conversation, mercenary to mercenaries</li> <li data-xf-list-type="ul">Little flying drones disabling security and stealing jewels</li> <li data-xf-list-type="ul">Psychic backlash that changed reality around us</li> </ul></blockquote><p></p>
[QUOTE="Parmandur, post: 9876612, member: 6780330"] They have a roadmap out right now, though it is a bit vague: [ATTACH type="full"]432082[/ATTACH] And they have put up some early playtested reports in the newsletter: [B]Playtest Report: Project Folio[/B] We ran our very first internal playtest this month with initial designs by the team! (Read on for details, but keep in mind that the final product will undoubtedly change from this experimental playtest.) We’d heard rumors that a small village was suffering from some sort of malaise involving dark shadows smothering crops. The shadows were most noticeable along the river and seemed to come from the nearby foothills. We investigated, were accosted by strange spirits and odd devices, and found an enigmatic (and malfunctioning) machine deep within a cave complex. The complex was not at all what we expected, and after repairing it, we were taken for a very surprising ride as the ruin stood up! Some highlights included: [LIST] [*]Our delver trying to puzzle out the device [*]Our plant guy holding back the machines [*]Our weather wizard trying to throw us all onto a safe spot [*]Our elementalist communicating with the ancient devices through sign language [*]A poet character powering her magic with an improvised rap, so we didn’t have to fight a massive hand-shaped construct: [/LIST] deep in the ruins where the tubes plug in your interface I might intuit what might move you to defend your base we got some swords, but a brawl’s not the plan If you tell us what the hell you want we’ll talk to the hand [B]Playtest Report: Project Codex[/B] The playtests continue! Our second internal playtest was Project Codex, but, as with our last newsletter, a disclaimer: it’s all experimental, and things will change significantly in the years to come as we design, write, and playtest! The Heracles is a luxury cruise ship and portable ballroom for hire out of the Coral Nebula space station in the Sajjarian system. Tomorrow, Crown Princess Kelya Anlise of the Valkar Dynasty celebrates her twenty-first birthday. On display during the festivities will be the Valkar royal jewels—and you’ve been hired to steal them. One player got on the ship because they knew one of the guests, one other got a job on the security team, one just snuck on, one came on as a secondary chef, and two more were smuggled on using the old catering trolley trick. Things went off the rails almost immediately as the steward caught the “chef” sabotaging some equipment. The party locked down part of the ship, trapped the security team in the hold, and then through fire suppressant distractions, a duel with a former general, and some very flashy manoeuvers, eventually stole the jewels and made their escape! Some highlights included: [LIST] [*]Our psychic bug alien shoring up the group’s defenses with their mind [*]A sculpture being revealed as power armor [*]A matter of fact conversation, mercenary to mercenaries [*]Little flying drones disabling security and stealing jewels [*]Psychic backlash that changed reality around us [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does Anyone Care? (Cosmere RPG)
Top