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Does anyone DIE in D&D Next: Stabilization Problems
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<blockquote data-quote="Lanefan" data-source="post: 6255994" data-attributes="member: 29398"><p>I agree.</p><p></p><p>Also, while in some ways I'm as old-school as they come straight death-at-0 has never worked for me, mostly because I think there needs to be some sort of middle ground where someone can be incapacitated or knocked out...dying, but not dead yet. Setting the death pont to -10 works really well here, as it opens the 0 to -9 range up for unconsciousness chance, lessened ability to do anything if conscious, and increasingly-fast bleed-out until and unless someone gets to you to stabilize and-or cure you. It's far from perfect but it's a bit more realistic - and sometimes more dramatic - than straight death at 0.</p><p></p><p>And if you do go below 0 and get patched up we have a (very low) limit on how much healing you can get until a certain amount of time has passed, with the time amount set by how far below 0 you went and by what grade of cure was used to heal you up...we call this status "incurable". If you only went to -1 you become curable again in a few hours at worst, and often immediately. If you went to -9 you're usually incurable for at least a few days. Needless to say, incurable characters should probably rest until they regain curability, or at least stay well away from anything that causes damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6255994, member: 29398"] I agree. Also, while in some ways I'm as old-school as they come straight death-at-0 has never worked for me, mostly because I think there needs to be some sort of middle ground where someone can be incapacitated or knocked out...dying, but not dead yet. Setting the death pont to -10 works really well here, as it opens the 0 to -9 range up for unconsciousness chance, lessened ability to do anything if conscious, and increasingly-fast bleed-out until and unless someone gets to you to stabilize and-or cure you. It's far from perfect but it's a bit more realistic - and sometimes more dramatic - than straight death at 0. And if you do go below 0 and get patched up we have a (very low) limit on how much healing you can get until a certain amount of time has passed, with the time amount set by how far below 0 you went and by what grade of cure was used to heal you up...we call this status "incurable". If you only went to -1 you become curable again in a few hours at worst, and often immediately. If you went to -9 you're usually incurable for at least a few days. Needless to say, incurable characters should probably rest until they regain curability, or at least stay well away from anything that causes damage. :) Lanefan [/QUOTE]
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Does anyone DIE in D&D Next: Stabilization Problems
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