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Does anyone do non-overpowered anymore?
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<blockquote data-quote="Altalazar" data-source="post: 1257426" data-attributes="member: 939"><p>Despite my sarcasm, I actually have played 0-level adventures, back in 1E - just for something different.  It was fun, but the characters did eventually make it to first level.  </p><p></p><p>IMNSHO, it is far, far, far harder to DM high magic than low magic.  I think those who complain about games when they reach levels 9+ are complaining because they are starting to reach the end of their creativity - they can no longer railroad certain plots along due to the possibility of magic work-arounds that become available even without many magic items.  </p><p></p><p>In all fairness, low-power, grovelling in the dirt can be fun - many of my campaigns have been much lower magic than most - but it really is much harder to make a good campaign with magic than without it.  It requires much more thought and preparation and a much better understanding of all of the magical options that become available - from spells, if nothing else.  To do low magic, you could just rip out 90% of the material and ignore it - which many probably do, and which is likely why they can't handle it when any such material has a chance of entering into their world.  </p><p></p><p>What annoys me is the superior-than-thou attitude many "low-magic-dirt-grovellers" seem to take - as if there were something wrong with a good campaign that doesn't lobotomize the magic that has always been a part of D&D.  Thus, my sarcasm.   <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Altalazar, post: 1257426, member: 939"] Despite my sarcasm, I actually have played 0-level adventures, back in 1E - just for something different. It was fun, but the characters did eventually make it to first level. IMNSHO, it is far, far, far harder to DM high magic than low magic. I think those who complain about games when they reach levels 9+ are complaining because they are starting to reach the end of their creativity - they can no longer railroad certain plots along due to the possibility of magic work-arounds that become available even without many magic items. In all fairness, low-power, grovelling in the dirt can be fun - many of my campaigns have been much lower magic than most - but it really is much harder to make a good campaign with magic than without it. It requires much more thought and preparation and a much better understanding of all of the magical options that become available - from spells, if nothing else. To do low magic, you could just rip out 90% of the material and ignore it - which many probably do, and which is likely why they can't handle it when any such material has a chance of entering into their world. What annoys me is the superior-than-thou attitude many "low-magic-dirt-grovellers" seem to take - as if there were something wrong with a good campaign that doesn't lobotomize the magic that has always been a part of D&D. Thus, my sarcasm. :D [/QUOTE]
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