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Does anyone do non-overpowered anymore?
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<blockquote data-quote="A'koss" data-source="post: 1258311" data-attributes="member: 840"><p>A lot of our new campaign has been player driven in regards to the style of play they wanted to see. The general feeling was that higher level and epic level play wasn't... what they thought it should be like. </p><p></p><p>You can make it a lot of fun and very challenging but D&D magic-laden tactics created a setting and a very particular style of play that was... I'm not sure if I can really put it into words... perhaps just hard to identify with? Or one that has just gotten a little grating over the years. It's very... <em><strong>D&D</strong></em>. Scry-Buff-Teleport, easy Resurrection & Improved Invisibility-Fly-Bombard are just a few examples. High level battles that were over very fast and were highly initiative dependent just didn't possess that... <strong><em>Epic</em> <em>Battle!</em></strong> feel to them. And then there is the impact of magic on a campaign setting which is a whole other matter...</p><p> </p><p>Magic became (for us) perhaps just a little <em>too</em> versitile and too effective in some respects. And there is a trap where you can begin to identify yourself more by what you <em>have</em> and less with who you <em>are</em>. This problem is obviously one that is shared by others in the thread by the looks of it. I tried to alieviate some of this by encouraging players to set a long-term "character" goal for themselves... To use all that power, wealth and influence they've accumulated over their careers to <em>create</em> something in the campaign that will outlast the character who made it (and not just to accumulate power for power's sake). This has proven very successfully in the past and it can be quite rewarding for players who often remember their achievements of a particular character even when they can't <em>quite</em> remember the character who did them... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p><p> </p><p>That said, who's to say that this lower-magic setting won't just be another phase and we'll go back to a higher powered game in a few year's time... </p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1258311, member: 840"] A lot of our new campaign has been player driven in regards to the style of play they wanted to see. The general feeling was that higher level and epic level play wasn't... what they thought it should be like. You can make it a lot of fun and very challenging but D&D magic-laden tactics created a setting and a very particular style of play that was... I'm not sure if I can really put it into words... perhaps just hard to identify with? Or one that has just gotten a little grating over the years. It's very... [i][b]D&D[/b][/i]. Scry-Buff-Teleport, easy Resurrection & Improved Invisibility-Fly-Bombard are just a few examples. High level battles that were over very fast and were highly initiative dependent just didn't possess that... [b][i]Epic[/i] [i]Battle![/i][/b] feel to them. And then there is the impact of magic on a campaign setting which is a whole other matter... Magic became (for us) perhaps just a little [i]too[/i] versitile and too effective in some respects. And there is a trap where you can begin to identify yourself more by what you [i]have[/i] and less with who you [i]are[/i]. This problem is obviously one that is shared by others in the thread by the looks of it. I tried to alieviate some of this by encouraging players to set a long-term "character" goal for themselves... To use all that power, wealth and influence they've accumulated over their careers to [i]create[/i] something in the campaign that will outlast the character who made it (and not just to accumulate power for power's sake). This has proven very successfully in the past and it can be quite rewarding for players who often remember their achievements of a particular character even when they can't [i]quite[/i] remember the character who did them... :D That said, who's to say that this lower-magic setting won't just be another phase and we'll go back to a higher powered game in a few year's time... A'koss. [/QUOTE]
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