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Does anyone do non-overpowered anymore?
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<blockquote data-quote="howandwhy99" data-source="post: 1258883" data-attributes="member: 3192"><p>Hi,</p><p> </p><p>I am actually one of the players in Diaglo's group and am avidly looking forward to the game. Judging by the initial campaign and character creation document, it will be vastly lower in "player rule-power" than pretty much 3rd Edition could ever hope to be. I think the fun will be in a way similar to Paranoia. Meaning, I suspect character death will be far more frequent, but play will be more free form. Plus, "focusing on the rules" will be all but gone. We should move at a pretty quick clip and get quite a bit more done in less time.</p><p> </p><p>The other side of the coin is an alternately run 3.5 Edition game that will have all of the mass amount of rules the system brings with it (i.e. feats, skills, class abilites, combat maneuvers, and far more spells). More information means more to know and quickly recall, but the game gives players more options (rulewise). I think it's more powerful for players, but I don't think it necessarily means more powerful PCs.</p><p> </p><p>That said, I'm one of the hopeful DM's petitioning to run the game opposite of Diaglo. I'm planning on a harshly environmental game with grim and gritty feel high-CR combats, but which keeps player money levels at the suggested levels. </p><p> </p><p>Regardless of who runs the second game though, the group should see first hand what original D&D was like to play and the differences in a 3.5 game. Quite the learning experience for all involved. Being a story-loving player who prefers flavor over crunch, I can't quite say yet which will be my favorite.</p><p> </p><p>To stay somewhat on topic, I'm guessing that the initial poster could read along in (I'm sure) our soon to be written storyhours.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1258883, member: 3192"] Hi, I am actually one of the players in Diaglo's group and am avidly looking forward to the game. Judging by the initial campaign and character creation document, it will be vastly lower in "player rule-power" than pretty much 3rd Edition could ever hope to be. I think the fun will be in a way similar to Paranoia. Meaning, I suspect character death will be far more frequent, but play will be more free form. Plus, "focusing on the rules" will be all but gone. We should move at a pretty quick clip and get quite a bit more done in less time. The other side of the coin is an alternately run 3.5 Edition game that will have all of the mass amount of rules the system brings with it (i.e. feats, skills, class abilites, combat maneuvers, and far more spells). More information means more to know and quickly recall, but the game gives players more options (rulewise). I think it's more powerful for players, but I don't think it necessarily means more powerful PCs. That said, I'm one of the hopeful DM's petitioning to run the game opposite of Diaglo. I'm planning on a harshly environmental game with grim and gritty feel high-CR combats, but which keeps player money levels at the suggested levels. Regardless of who runs the second game though, the group should see first hand what original D&D was like to play and the differences in a 3.5 game. Quite the learning experience for all involved. Being a story-loving player who prefers flavor over crunch, I can't quite say yet which will be my favorite. To stay somewhat on topic, I'm guessing that the initial poster could read along in (I'm sure) our soon to be written storyhours. [/QUOTE]
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