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Does anyone do non-overpowered anymore?
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<blockquote data-quote="Psion" data-source="post: 1259420" data-attributes="member: 172"><p>I disagree with this inasmuch as any well codified and gamable system can feel like it. I find that the sort of magic system that many would be game tinkerers seem to want to create doesn't feel too much like magic to me, because people want them to operate like batteries or a tank of gas.</p><p></p><p></p><p>At any rate, I find that it is fairly easy to maintain a sense of mystery and work within the system. Just throw in things the players aren't familiar with. </p><p></p><p>For example, only one of my players is big on psionics, thus it seems alien and threatening to the players. A new spell, new feats, new prestige classes with strange special abilities, new subsystems (like R&R's ritual system) and so forth are all things I can drop in and add to the mystery.</p><p></p><p>I think this relates back to what some people have been astutely pointing out in the flurry of template threads: fiendish anarchic owlbears is blase or fiendish orcs are lame... "a twisted creature with writhing flesh and a distorted beak" or a group of barbaric riders forges of evil are mysterious when the players don't know that's what they are.</p></blockquote><p></p>
[QUOTE="Psion, post: 1259420, member: 172"] I disagree with this inasmuch as any well codified and gamable system can feel like it. I find that the sort of magic system that many would be game tinkerers seem to want to create doesn't feel too much like magic to me, because people want them to operate like batteries or a tank of gas. At any rate, I find that it is fairly easy to maintain a sense of mystery and work within the system. Just throw in things the players aren't familiar with. For example, only one of my players is big on psionics, thus it seems alien and threatening to the players. A new spell, new feats, new prestige classes with strange special abilities, new subsystems (like R&R's ritual system) and so forth are all things I can drop in and add to the mystery. I think this relates back to what some people have been astutely pointing out in the flurry of template threads: fiendish anarchic owlbears is blase or fiendish orcs are lame... "a twisted creature with writhing flesh and a distorted beak" or a group of barbaric riders forges of evil are mysterious when the players don't know that's what they are. [/QUOTE]
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Does anyone do non-overpowered anymore?
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