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Does anyone do non-overpowered anymore?
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<blockquote data-quote="Remathilis" data-source="post: 1263028" data-attributes="member: 7635"><p>You summed up my point elequently.</p><p> </p><p>The original posters attitude with "high powered fighters" and "PC classes fast track to power" implies D&D is unbalanced at its most basic core. Go back to Diaglo's time ::Timewarp:: You'll see fighters where much more powerful than common "0-level" warriors. Clerics could heal, wizards shot magic, and thieves (when they finally came around) could do things other classes could dream of. ("You can open locks?") PCs have ALWAYS stood head and shoulders above thier race and kind. Even without magic shoppes or invisible wizards, they were grander, more important that every other un-named Tom, Dick, and Harry that the DM provided because THEY WERE PLAYED BY THE OTHER PLAYERS IN A GAME! We don't expect Buffy to be just another high-school student, Luke to be just a farm-boy, Aragorn to be just another hunter, or Jack Sparrow to be just a common pirate, we want them to be larger, chosen by fate, backed by the gods, humble in origin, not in ability. None of those characters are "mundane", each are larger than their peers in terms of grander and ability. If the PCs are the focus of your story (and if they aren't, why are you PLAYING with them?), why shouldn't they be afforded the same rights and liberties of the very heroes that the game attempts to emulate? </p><p> </p><p>Keep the PC power levels in check, but dangit let them be heroes, not scared cow-herders.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1263028, member: 7635"] You summed up my point elequently. The original posters attitude with "high powered fighters" and "PC classes fast track to power" implies D&D is unbalanced at its most basic core. Go back to Diaglo's time ::Timewarp:: You'll see fighters where much more powerful than common "0-level" warriors. Clerics could heal, wizards shot magic, and thieves (when they finally came around) could do things other classes could dream of. ("You can open locks?") PCs have ALWAYS stood head and shoulders above thier race and kind. Even without magic shoppes or invisible wizards, they were grander, more important that every other un-named Tom, Dick, and Harry that the DM provided because THEY WERE PLAYED BY THE OTHER PLAYERS IN A GAME! We don't expect Buffy to be just another high-school student, Luke to be just a farm-boy, Aragorn to be just another hunter, or Jack Sparrow to be just a common pirate, we want them to be larger, chosen by fate, backed by the gods, humble in origin, not in ability. None of those characters are "mundane", each are larger than their peers in terms of grander and ability. If the PCs are the focus of your story (and if they aren't, why are you PLAYING with them?), why shouldn't they be afforded the same rights and liberties of the very heroes that the game attempts to emulate? Keep the PC power levels in check, but dangit let them be heroes, not scared cow-herders. [/QUOTE]
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Does anyone do non-overpowered anymore?
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