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Does anyone do non-overpowered anymore?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1263672" data-attributes="member: 6398"><p>Of course, the issue isn't magic items or no magic items, but of a few magic items to boost <em>some</em> abilities and magic items being the focus of action.</p><p></p><p>I would instead argue that magic, particularly the casters, have now become too integral to the game. Previously an option, now a neccessity.</p><p></p><p>Indeed. Not my solution, which is fairly complicated but, I would hope, equally elegant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Ah, that's the key here: Relative. What makes a plausible game for some comes across as unplausible to others.</p><p></p><p>However, taking your example above (Aragorn = Ranger 8, World = Peons), you'll find what I find to be both more plausible and more attractive as a game. Why more attractive? Well, the idea of the game is that the characters (my PC, your PC, all of our PCs) are special, unique, and superior. However, in a game world where adventurers are so common that economics are based on them and that <em>powerful</em> magic items can be purchased (either off-the-rack or by commision) tells me that my character isn't special, unique or superior. Indeed, now our characters are simply adventurers just like all the non-special, non-unique, and non-superior NPCs running around me creating the economy and magic items.</p><p></p><p>Boy, take the wind out of my sails...</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1263672, member: 6398"] Of course, the issue isn't magic items or no magic items, but of a few magic items to boost [i]some[/i] abilities and magic items being the focus of action. I would instead argue that magic, particularly the casters, have now become too integral to the game. Previously an option, now a neccessity. Indeed. Not my solution, which is fairly complicated but, I would hope, equally elegant. :cool: Ah, that's the key here: Relative. What makes a plausible game for some comes across as unplausible to others. However, taking your example above (Aragorn = Ranger 8, World = Peons), you'll find what I find to be both more plausible and more attractive as a game. Why more attractive? Well, the idea of the game is that the characters (my PC, your PC, all of our PCs) are special, unique, and superior. However, in a game world where adventurers are so common that economics are based on them and that [i]powerful[/i] magic items can be purchased (either off-the-rack or by commision) tells me that my character isn't special, unique or superior. Indeed, now our characters are simply adventurers just like all the non-special, non-unique, and non-superior NPCs running around me creating the economy and magic items. Boy, take the wind out of my sails... [/QUOTE]
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