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Does anyone do non-overpowered anymore?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1263693" data-attributes="member: 6398"><p>Nadda. Gaining and retaining that power generally requires upholding some form of oath or behavior given to the source of power, sometimes even when such is detrimental to the character and his allies.</p><p></p><p>I didn't say it was a ditch. And tell me, what's the point of having 23 Ranks of Jump if not to make tremendous leaps. Of course, you could argue that, with the boots, you could make even more tremendous jumps, but then, what's the point if something else is supposed to be the challenge?</p><p></p><p>Again, though, this is where the line is crossed. By "rising above" these menial problems, the game no longer feels like it has any (real) grit to it. It's kinda like comparing the blood-stained, mud-caked Arthur at the end of <em>Excalibur</em> to the pretty-boy looks of <em>Beast Master</em> or <em>Hercules</em>.</p><p></p><p>By all means, bring on more grit in a game with heroes I can relate to.</p><p></p><p>But why must it be so? This logic indicates that, because I don't like a game with lots of magic items, I am now limited in how far I can take my character's natural abilities. This defeats the purpose since focusing on the character's abilities is the reason for removing the necessity of X gp worth of magic items per Character Level.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1263693, member: 6398"] Nadda. Gaining and retaining that power generally requires upholding some form of oath or behavior given to the source of power, sometimes even when such is detrimental to the character and his allies. I didn't say it was a ditch. And tell me, what's the point of having 23 Ranks of Jump if not to make tremendous leaps. Of course, you could argue that, with the boots, you could make even more tremendous jumps, but then, what's the point if something else is supposed to be the challenge? Again, though, this is where the line is crossed. By "rising above" these menial problems, the game no longer feels like it has any (real) grit to it. It's kinda like comparing the blood-stained, mud-caked Arthur at the end of [i]Excalibur[/i] to the pretty-boy looks of [i]Beast Master[/i] or [i]Hercules[/i]. By all means, bring on more grit in a game with heroes I can relate to. But why must it be so? This logic indicates that, because I don't like a game with lots of magic items, I am now limited in how far I can take my character's natural abilities. This defeats the purpose since focusing on the character's abilities is the reason for removing the necessity of X gp worth of magic items per Character Level. [/QUOTE]
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Does anyone do non-overpowered anymore?
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