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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does anyone else feel like 4ed isn't really a new edition?
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<blockquote data-quote="Celebrim" data-source="post: 3766612" data-attributes="member: 4937"><p>I actually think people are majorly underestimating the scale of the change being described. I think that its probably larger than the change between 2nd and 3rd.</p><p></p><p>Consider what we know so far just as a sample:</p><p></p><p>Classes now advance up to 30th level by design.</p><p>Class advancement now more granular (smaller difference in power level between HD).</p><p>Vancian magic now largely gone.</p><p>Nine spell levels now gone. All spell lists will be substantially changed for the first time since 1st edition. For the first time since 1st edition, arcane spells can't be directly ported between editions.</p><p>First major new core class (warlord) since bard in 2nd edition.</p><p>All classes changing to a per/encounter resource management system.</p><p>Monsters are being completely revised.</p><p>The concept of race is completely changing.</p><p></p><p>Forget about the change between 2nd and 3rd, compare this to the change between 1st and 3rd!</p><p></p><p>Both editions assumed play under 20th level.</p><p>Both editions had Vancian magic, and almost identical spell lists.</p><p>Both editions had almost identical core class lists.</p><p>Both editions had resource management largely broken into per/day and per/round. </p><p>Monsters in both editions would have same number of hit dice, and largely identical design.</p><p>Default adventure design in both editions largely identical (Return to the Temple of Elemental Evil designed like a 1st edition adventure)</p><p>Buzzword of 3rd edition - 'first edition feel'</p><p></p><p>Many seemingly big changes where actually small. For example, getting rid of THAC0 seems like a big thing until you realize that all that really has happened is some math shuffling to make things more intuitive. The skill system seems like a huge change, but its additive material rather than transformative. You could drop the skill system lock stock and smoking barrel into a 1st or 2nd edition game as an optional rule.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3766612, member: 4937"] I actually think people are majorly underestimating the scale of the change being described. I think that its probably larger than the change between 2nd and 3rd. Consider what we know so far just as a sample: Classes now advance up to 30th level by design. Class advancement now more granular (smaller difference in power level between HD). Vancian magic now largely gone. Nine spell levels now gone. All spell lists will be substantially changed for the first time since 1st edition. For the first time since 1st edition, arcane spells can't be directly ported between editions. First major new core class (warlord) since bard in 2nd edition. All classes changing to a per/encounter resource management system. Monsters are being completely revised. The concept of race is completely changing. Forget about the change between 2nd and 3rd, compare this to the change between 1st and 3rd! Both editions assumed play under 20th level. Both editions had Vancian magic, and almost identical spell lists. Both editions had almost identical core class lists. Both editions had resource management largely broken into per/day and per/round. Monsters in both editions would have same number of hit dice, and largely identical design. Default adventure design in both editions largely identical (Return to the Temple of Elemental Evil designed like a 1st edition adventure) Buzzword of 3rd edition - 'first edition feel' Many seemingly big changes where actually small. For example, getting rid of THAC0 seems like a big thing until you realize that all that really has happened is some math shuffling to make things more intuitive. The skill system seems like a huge change, but its additive material rather than transformative. You could drop the skill system lock stock and smoking barrel into a 1st or 2nd edition game as an optional rule. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does anyone else feel like 4ed isn't really a new edition?
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