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General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7936528" data-attributes="member: 7015476"><p>Im trying to adjust to 5e in case 6e doesnt improve on its horrible game design. Look im not trying to start an edition war but its very hard to be positive about this thing. I feel like a lot of people handle it with kid gloves. The gloves need to come off to try to improve things. And i think the actions are design far more poorly than a lot of people are comfortable admitting.</p><p></p><p>Perhaps its because the head designer was a bit of an airhead. I dont know. Maybe he hired one. But there are a lot about the actions i find needlessly clips wings or is self contradicting.</p><p></p><p>I also think you can look at quotes by the designers and see sometimes they werent really thinking straight when they decided how restrictive to make the rules because even now that the rules are published they still say a lot of contradicting things.</p><p></p><p>From jeremy crawford himself. You can use a bonus action to put on full plate heavy armor. You cannot use a bonus action to chug a potion.</p><p></p><p>Wat?</p><p></p><p>If this is the kind if logic going into 6e evebtually then there are two options. 1 just lie back and take it. 2 figure out how to fix it with homebrew that is simple and popular enough to influence next gen ideas due to how many people are using it. Doesnt even have to be that widely used for that ti happen. It just needs to be seen by wotc as possibly catchy and more reward than work.</p><p></p><p></p><p>Do you have any actions-related houserules? I'd be interested in hearing them.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7936528, member: 7015476"] Im trying to adjust to 5e in case 6e doesnt improve on its horrible game design. Look im not trying to start an edition war but its very hard to be positive about this thing. I feel like a lot of people handle it with kid gloves. The gloves need to come off to try to improve things. And i think the actions are design far more poorly than a lot of people are comfortable admitting. Perhaps its because the head designer was a bit of an airhead. I dont know. Maybe he hired one. But there are a lot about the actions i find needlessly clips wings or is self contradicting. I also think you can look at quotes by the designers and see sometimes they werent really thinking straight when they decided how restrictive to make the rules because even now that the rules are published they still say a lot of contradicting things. From jeremy crawford himself. You can use a bonus action to put on full plate heavy armor. You cannot use a bonus action to chug a potion. Wat? If this is the kind if logic going into 6e evebtually then there are two options. 1 just lie back and take it. 2 figure out how to fix it with homebrew that is simple and popular enough to influence next gen ideas due to how many people are using it. Doesnt even have to be that widely used for that ti happen. It just needs to be seen by wotc as possibly catchy and more reward than work. Do you have any actions-related houserules? I'd be interested in hearing them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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