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General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="the Jester" data-source="post: 7936819" data-attributes="member: 1210"><p>Forgive me, but redefining a not-feat as a feat is exactly what you are doing, and I feel that it betrays a lack of precision on your part here. If you aren't asserting that a class feature is a feat, you could simply stop saying that it "still essentially amounts to" one. Because if you keep doing that, you are showing a serious misunderstanding of (at least that part of) the game. And the thing is, terminology matters when you're talking about game rules, or at least game rules terminology (like "feat") does. Imagine if you were trying to address the action economy issues you see, but every time you talked about a bonus action you just called it an action. It makes it hard to even know what you mean.</p><p></p><p>Anyway, good luck with resolving your issues. The beauty of 5e is that it's very easy to tweak and adjust (most) things without completely breaking the game. Hopefully you can reach a point where the game satisfies you and still runs well. Personally, I have found the 5e action economy to be smooth and simple, and with the exception of the bonus action spell rule, I haven't seen it trip up anyone at the table. But if it doesn't work for you, I hope you can find a way to tinker with the system to improve it. I don't really see much of a reason why you couldn't simply import the 3e or 4e action economy wholesale with a few tweaks, if one of those satisfies your needs.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7936819, member: 1210"] Forgive me, but redefining a not-feat as a feat is exactly what you are doing, and I feel that it betrays a lack of precision on your part here. If you aren't asserting that a class feature is a feat, you could simply stop saying that it "still essentially amounts to" one. Because if you keep doing that, you are showing a serious misunderstanding of (at least that part of) the game. And the thing is, terminology matters when you're talking about game rules, or at least game rules terminology (like "feat") does. Imagine if you were trying to address the action economy issues you see, but every time you talked about a bonus action you just called it an action. It makes it hard to even know what you mean. Anyway, good luck with resolving your issues. The beauty of 5e is that it's very easy to tweak and adjust (most) things without completely breaking the game. Hopefully you can reach a point where the game satisfies you and still runs well. Personally, I have found the 5e action economy to be smooth and simple, and with the exception of the bonus action spell rule, I haven't seen it trip up anyone at the table. But if it doesn't work for you, I hope you can find a way to tinker with the system to improve it. I don't really see much of a reason why you couldn't simply import the 3e or 4e action economy wholesale with a few tweaks, if one of those satisfies your needs. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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