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General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="JeffB" data-source="post: 7936885" data-attributes="member: 518"><p>If you mean the Fighters, I understand. Some players relish it, others do not like it in the least. As a player I like it, but not all my players have. An easy reskinning of the Barbarian ( or the multiple fan created versions ) makes a more "classic fighter" class.</p><p></p><p>I'm not sure what the issue is with the Barbarian you speak of, but 13Th Age is full of sidebars describing how the designers feel about each section. They often don't agree, or do things in different ways than the book, or even have adopted each other's opinions after a couple years. That's encouraged in 13th Age. More than any RPG I know of, 13Th Age is a living game where individual designers all put their own stamp and interpretation on the way many 13th AGE exclusive mechanics and ideas are implemented. There are entire books that are options on how to alter/modify the Core book's interpretations of game mechanics like ICONS. and the system handles it beautifully. From the very first paragraphs of the ore rulebook, the game is designed to be, encourage to be, and assumed to be tweaked/changed by each group and GM- this also applies to the default setting. My Dragon Empire can be vastly different from yours. Jonathan's is different than Rob's. And they don't run it the same way twice. It is very much not a set of hard and fast rules like D&D proper.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7936885, member: 518"] If you mean the Fighters, I understand. Some players relish it, others do not like it in the least. As a player I like it, but not all my players have. An easy reskinning of the Barbarian ( or the multiple fan created versions ) makes a more "classic fighter" class. I'm not sure what the issue is with the Barbarian you speak of, but 13Th Age is full of sidebars describing how the designers feel about each section. They often don't agree, or do things in different ways than the book, or even have adopted each other's opinions after a couple years. That's encouraged in 13th Age. More than any RPG I know of, 13Th Age is a living game where individual designers all put their own stamp and interpretation on the way many 13th AGE exclusive mechanics and ideas are implemented. There are entire books that are options on how to alter/modify the Core book's interpretations of game mechanics like ICONS. and the system handles it beautifully. From the very first paragraphs of the ore rulebook, the game is designed to be, encourage to be, and assumed to be tweaked/changed by each group and GM- this also applies to the default setting. My Dragon Empire can be vastly different from yours. Jonathan's is different than Rob's. And they don't run it the same way twice. It is very much not a set of hard and fast rules like D&D proper. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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