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General Tabletop Discussion
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="Don Durito" data-source="post: 7936970" data-attributes="member: 6687260"><p>I feel like putting pushing and proning into the same action is one of the irritating oversimplifications of 5e. It doesn't have to be 15ft either.</p><p></p><p>There's two ways I think to square this circle.</p><p>1) Add something like 13th Ages Flexible Attacks. So if you roll 16+ on the D20 you can choose to push someone one square, disengage as a free action, allow an adjacent ally to disengage, take the help action for free - stuff along those lines. The disadvantage of this is that like the 13th Age it's wholly dependent on luck. The advantage is it keeps the game moving, and still gives more options then currently exist.</p><p></p><p>2) Kill the Battlemaster and take it's stuff. Battlemaster maneuvers are now just maneuvers. Everyone just gets tokens equal to their proficiency (or twice their profiency or whatever) They spend one token to use one maneuver ie. pushing attack. Make some of the maneuvers (such as riposte) cost 2 tokens.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7936970, member: 6687260"] I feel like putting pushing and proning into the same action is one of the irritating oversimplifications of 5e. It doesn't have to be 15ft either. There's two ways I think to square this circle. 1) Add something like 13th Ages Flexible Attacks. So if you roll 16+ on the D20 you can choose to push someone one square, disengage as a free action, allow an adjacent ally to disengage, take the help action for free - stuff along those lines. The disadvantage of this is that like the 13th Age it's wholly dependent on luck. The advantage is it keeps the game moving, and still gives more options then currently exist. 2) Kill the Battlemaster and take it's stuff. Battlemaster maneuvers are now just maneuvers. Everyone just gets tokens equal to their proficiency (or twice their profiency or whatever) They spend one token to use one maneuver ie. pushing attack. Make some of the maneuvers (such as riposte) cost 2 tokens. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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