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General Tabletop Discussion
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="Dausuul" data-source="post: 7937411" data-attributes="member: 58197"><p>That one is a terrible rule. But that isn't because 5E does a bad job with the action economy overall; it's just this one rule that is terrible, and relatively easy to fix (my rule would be "You can only cast one non-cantrip, non-reaction spell per turn," with the in-game justification that cantrips and reaction spells require less mental focus).</p><p></p><p>I do think bonus actions are overused, and I would like to see them scaled back. In particular, abilities that allow/require you to use your bonus action <em>every round</em> should be addressed--they clash with other sources of bonus actions and often cause balance problems. Dual wielding, Polearm Mastery, and Crossbow Expert are the main offenders here. (I have less of a problem with the rogue's Cunning Action. While CA is available every round, the options it gives you are not things you'd want to do every single round--you don't always need to dash or disengage, and you can't always hide.)</p><p></p><p>Other than those adjustments, I think 5E's action economy is solid and I have no problem with it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7937411, member: 58197"] That one is a terrible rule. But that isn't because 5E does a bad job with the action economy overall; it's just this one rule that is terrible, and relatively easy to fix (my rule would be "You can only cast one non-cantrip, non-reaction spell per turn," with the in-game justification that cantrips and reaction spells require less mental focus). I do think bonus actions are overused, and I would like to see them scaled back. In particular, abilities that allow/require you to use your bonus action [i]every round[/i] should be addressed--they clash with other sources of bonus actions and often cause balance problems. Dual wielding, Polearm Mastery, and Crossbow Expert are the main offenders here. (I have less of a problem with the rogue's Cunning Action. While CA is available every round, the options it gives you are not things you'd want to do every single round--you don't always need to dash or disengage, and you can't always hide.) Other than those adjustments, I think 5E's action economy is solid and I have no problem with it. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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