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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="Don Durito" data-source="post: 7938702" data-attributes="member: 6687260"><p>The only versions of D&D (that I'm aware of) that are explicitly designed for improvised actions are Dungeon Crawl Classics where the Deed Die is a mechanically clever way of setting a clear difficulty and means of resolution for any particular stunt a warrior wants to attempt and 13th Age, where permission and a means of resolutions are specifically and explicitly baked into certain class powers and at least one feat.</p><p></p><p>The only thing that 5E does to encourage these sort of stunts really, is to have less rules - and it's only less rules than other WOTC editions anyway (and the amount less is vastly overstated). If you want to clear a space for this kind of thing, Castle and Crusades, or some form of Basic D&D are still much better, even if they don't give explicit guidance about how to handle this thing (which moderns games really should do - after all there's a reason it took the OSR to really uncover older forms of play, - hell even though I always felt 4E was just to overstuffed with rules and powers for stunts to have much of a role - it at least did provide some guidance for how to adjudicate them).</p><p></p><p>My experience with trying stunts in most cases with 5E resembles that of 4E. With everything else the GM has to manage at keeping sprawling combat together when there's lots of powers and complex rules interactions happening everywhere, if I actively try to do something that is difficult to resolve, I can see it's not particularly appreciated as I've just made their job harder. And, in any case, usually once I do get a ruling, it's clear that it won't be worth doing anyway, which means I feel bad for wasting everyone's time and slowing down the game for no good reason.</p><p></p><p>I'm not really convinced stunts and the like are all that compatible with the paradigm that challenge takes place at the level of the individual encounter anyway.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7938702, member: 6687260"] The only versions of D&D (that I'm aware of) that are explicitly designed for improvised actions are Dungeon Crawl Classics where the Deed Die is a mechanically clever way of setting a clear difficulty and means of resolution for any particular stunt a warrior wants to attempt and 13th Age, where permission and a means of resolutions are specifically and explicitly baked into certain class powers and at least one feat. The only thing that 5E does to encourage these sort of stunts really, is to have less rules - and it's only less rules than other WOTC editions anyway (and the amount less is vastly overstated). If you want to clear a space for this kind of thing, Castle and Crusades, or some form of Basic D&D are still much better, even if they don't give explicit guidance about how to handle this thing (which moderns games really should do - after all there's a reason it took the OSR to really uncover older forms of play, - hell even though I always felt 4E was just to overstuffed with rules and powers for stunts to have much of a role - it at least did provide some guidance for how to adjudicate them). My experience with trying stunts in most cases with 5E resembles that of 4E. With everything else the GM has to manage at keeping sprawling combat together when there's lots of powers and complex rules interactions happening everywhere, if I actively try to do something that is difficult to resolve, I can see it's not particularly appreciated as I've just made their job harder. And, in any case, usually once I do get a ruling, it's clear that it won't be worth doing anyway, which means I feel bad for wasting everyone's time and slowing down the game for no good reason. I'm not really convinced stunts and the like are all that compatible with the paradigm that challenge takes place at the level of the individual encounter anyway. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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