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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="JeffB" data-source="post: 7939865" data-attributes="member: 518"><p><img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /> As a DM, I'd rather have the work done for me when it comes to interesting monster abilities. That's what I am paying someone to do. It doesn't have to be complex. But it does need to be interesting. 13TH Age is a perfect example of interesting and varied monster design without beating a DM over the head with complexity (though certainly other parts of the game are designed with experience in mind, Monster design was specifically built that way).</p><p></p><p>5E sorely lacks in this and it is one of my biggest hang-ups with the system, Yes, as written the monster's are ieasy. But there are no "advanced" MM's or much (if any) guidance on making unique interesting monsters and adding fun/varied abilities to them in any meaningful way (as another poster alluded to, above) As DMs become better or for those of us who are not beginners it's still Bland monsters or build from scratch on the WOTC menu. </p><p></p><p>Certainly, in older editions we had much the same. But 5E took a big step backwards from 4E, and I'm sure that is why the Company and Products I linked to above are such massive sellers for 5E fans.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7939865, member: 518"] 🤷 As a DM, I'd rather have the work done for me when it comes to interesting monster abilities. That's what I am paying someone to do. It doesn't have to be complex. But it does need to be interesting. 13TH Age is a perfect example of interesting and varied monster design without beating a DM over the head with complexity (though certainly other parts of the game are designed with experience in mind, Monster design was specifically built that way). 5E sorely lacks in this and it is one of my biggest hang-ups with the system, Yes, as written the monster's are ieasy. But there are no "advanced" MM's or much (if any) guidance on making unique interesting monsters and adding fun/varied abilities to them in any meaningful way (as another poster alluded to, above) As DMs become better or for those of us who are not beginners it's still Bland monsters or build from scratch on the WOTC menu. Certainly, in older editions we had much the same. But 5E took a big step backwards from 4E, and I'm sure that is why the Company and Products I linked to above are such massive sellers for 5E fans. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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