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General Tabletop Discussion
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="Jaeger" data-source="post: 7940324" data-attributes="member: 27996"><p>I readily conceded that mostly this is true - people have their comfort zones and they like to stay in them. But then they had to venture something new when they first played D&D... so it is an interesting little circle of thought.</p><p></p><p>First rule of getting someone to play something different than D&D: <em><u>Don't</u> </em>use a system more complicated than D&D!!!</p><p></p><p></p><p></p><p></p><p>They are actually right - they all are basically the same thing!</p><p></p><p>Being "good enough" is very powerful. And D&D has rode that wave successfully through most of its editions. It is a big hurdle to get people to go over.</p><p></p><p>Second rule of getting someone to play something different than D&D: <u><em>Don't</em></u> use a d20 based system!</p><p></p><p></p><p></p><p></p><p>umm yeah... Not gonna happen - ever.</p><p></p><p>D&D is king. Vampire only outperformed D&D when D&D went out of print.</p><p></p><p>D&D was <em><u>first</u></em> and it was <em>good enough</em>. An absolutely killer combination. The rest is history.</p><p></p><p>Third rule of getting someone to play something different than D&D: <u><em>Don't</em></u> do vanilla fantasy!</p><p></p><p></p><p></p><p>Well, WOTC f'd up with 4e. They tried to move the game in a direction to tap into the MMO market and made a lot of own goals in the process. The end result of which Pazio was in a primo position to make hay while the sun shone with thier 3.x clone. In hindsight; a clear mistake. In the context of the times, it's easy to see why they wanted to go in the direction that they did with 4e.</p><p></p><p>And in fairness to D&D, not one of their erstwhile competitors had the business savvy to stay around and relevant long enough to matter.</p><p></p><p>In the erstwhile competitors defense, D&D has been bailed out of bad decisions by big $$$ no less than three times already.</p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 7940324, member: 27996"] I readily conceded that mostly this is true - people have their comfort zones and they like to stay in them. But then they had to venture something new when they first played D&D... so it is an interesting little circle of thought. First rule of getting someone to play something different than D&D: [I][U]Don't[/U] [/I]use a system more complicated than D&D!!! They are actually right - they all are basically the same thing! Being "good enough" is very powerful. And D&D has rode that wave successfully through most of its editions. It is a big hurdle to get people to go over. Second rule of getting someone to play something different than D&D: [U][I]Don't[/I][/U] use a d20 based system! umm yeah... Not gonna happen - ever. D&D is king. Vampire only outperformed D&D when D&D went out of print. D&D was [I][U]first[/U][/I] and it was [I]good enough[/I]. An absolutely killer combination. The rest is history. Third rule of getting someone to play something different than D&D: [U][I]Don't[/I][/U] do vanilla fantasy! Well, WOTC f'd up with 4e. They tried to move the game in a direction to tap into the MMO market and made a lot of own goals in the process. The end result of which Pazio was in a primo position to make hay while the sun shone with thier 3.x clone. In hindsight; a clear mistake. In the context of the times, it's easy to see why they wanted to go in the direction that they did with 4e. And in fairness to D&D, not one of their erstwhile competitors had the business savvy to stay around and relevant long enough to matter. In the erstwhile competitors defense, D&D has been bailed out of bad decisions by big $$$ no less than three times already. . [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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