Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7941485" data-attributes="member: 6801845"><p>I agree. Let's say you even did something simple like ... add more feats. Okay, great. Add a bunch of feats, everybody gets a feat every 2 character levels. Assuming you're okay with some PCs getting two feats per level pretty simple.</p><p></p><p>But ... then you have a cascading effect. Suddenly PCs are more powerful (or why bother?). So the encounter calculations are even more unbalanced. Then people are going to complain because the monsters should have feats too. Oh, and what does all of this do to the balance of classes? Are there enough feats for fighters to take? Are they just going to add back in feat taxes like we had in 3.5?</p><p></p><p>Then there's the added layer of confusion. Joe wants to join Sarah's group but she's using these new alternate feat rules so he's less likely to play because of the added technical mastery needed.</p><p></p><p>That's with a really, really simple change. I can't imagine how you could have a system where you replace entire sections of the book and have any hope of balance, coherence or simplicity.</p><p></p><p>Could we use some different optional tactical rules? Sure. But I think they'd be pretty easy to house rule, I'm sure there are some options available out there by third parties. The fact that people don't like the existing optional rules from the DMG kind of makes a point: you are never going to satisfy everyone with a single game. </p><p></p><p>The best you can do is provide a solid framework that loans itself to house rules and customization. I think 5E does that better than at least the previous two editions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7941485, member: 6801845"] I agree. Let's say you even did something simple like ... add more feats. Okay, great. Add a bunch of feats, everybody gets a feat every 2 character levels. Assuming you're okay with some PCs getting two feats per level pretty simple. But ... then you have a cascading effect. Suddenly PCs are more powerful (or why bother?). So the encounter calculations are even more unbalanced. Then people are going to complain because the monsters should have feats too. Oh, and what does all of this do to the balance of classes? Are there enough feats for fighters to take? Are they just going to add back in feat taxes like we had in 3.5? Then there's the added layer of confusion. Joe wants to join Sarah's group but she's using these new alternate feat rules so he's less likely to play because of the added technical mastery needed. That's with a really, really simple change. I can't imagine how you could have a system where you replace entire sections of the book and have any hope of balance, coherence or simplicity. Could we use some different optional tactical rules? Sure. But I think they'd be pretty easy to house rule, I'm sure there are some options available out there by third parties. The fact that people don't like the existing optional rules from the DMG kind of makes a point: you are never going to satisfy everyone with a single game. The best you can do is provide a solid framework that loans itself to house rules and customization. I think 5E does that better than at least the previous two editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
Top