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General Tabletop Discussion
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="atanakar" data-source="post: 7941682" data-attributes="member: 65762"><p>About combat complexity:</p><p></p><p>Having played 4e for good 2 years I can tell you that I felt tired after each game. My fatigue grew with each level gained. It felt like I was playing a wargame against 4-5 other opponents simultaneously. I felt drained. Monsters add too many special abilities to prepare before hand and to use during the games. There were too many conditions and recharges to track. The battle map was critical so I had to prepare advanced tactics for the encounters and monitor each player actions very closely - to make sure they didn't forget anything or abuse the system. Also, the constant arguing among the players about which order to best activate their individual powers was unpleasant to me. I had to do too much baby sitting.</p><p></p><p>At first, I thought I was getting too old to GM. I <strong>never felt like that</strong> before with any edition of D&D - including 3.5. We stopped playing D&D 4e and I tried several other games, which included Savage Worlds - it uses miniatures and a grid - and didn't feel drained at the end of sessions. I felt energized and anxious to get home afterwards to take notes for the next game. None of these other RPGs I tried left me drained afterwards. I have the same high level of positive energy after games of 5e D&D.</p><p></p><p>So, while I'm willing to have a certain level of complexity to combat in my rpgs, there is a threshold were it becomes unpleasant to me as a GM to run a game. The same thing happens at very high levels of D&D. I don't go there either regardless of editions. With 4e that «high turbulance zone» was activated far too soon for my taste.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7941682, member: 65762"] About combat complexity: Having played 4e for good 2 years I can tell you that I felt tired after each game. My fatigue grew with each level gained. It felt like I was playing a wargame against 4-5 other opponents simultaneously. I felt drained. Monsters add too many special abilities to prepare before hand and to use during the games. There were too many conditions and recharges to track. The battle map was critical so I had to prepare advanced tactics for the encounters and monitor each player actions very closely - to make sure they didn't forget anything or abuse the system. Also, the constant arguing among the players about which order to best activate their individual powers was unpleasant to me. I had to do too much baby sitting. At first, I thought I was getting too old to GM. I [B]never felt like that[/B] before with any edition of D&D - including 3.5. We stopped playing D&D 4e and I tried several other games, which included Savage Worlds - it uses miniatures and a grid - and didn't feel drained at the end of sessions. I felt energized and anxious to get home afterwards to take notes for the next game. None of these other RPGs I tried left me drained afterwards. I have the same high level of positive energy after games of 5e D&D. So, while I'm willing to have a certain level of complexity to combat in my rpgs, there is a threshold were it becomes unpleasant to me as a GM to run a game. The same thing happens at very high levels of D&D. I don't go there either regardless of editions. With 4e that «high turbulance zone» was activated far too soon for my taste. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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