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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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<blockquote data-quote="CleverNickName" data-source="post: 8236264" data-attributes="member: 50987"><p>My favorite was the open-ended action economy of the B/X system, where your movement and actions on your turn were limited only by what you and the DM regarded as reasonable and fun. There were no squares to count, no fiddling with board position, no fussing over whether or not you "could" do something. You just described what you wanted to do, and your DM would make the call. It was simple and efficient.</p><p></p><p>And the polar opposite of that for me was the 3.5E/Pathfinder rules, where you had several different types of actions that you could take in a round, and that list changed depending on the order you took them: standard action, full action, move action, swift action, partial action, free action, immediate action, ugh. New players really struggled to grasp these...heck, some seasoned veterans still do.</p><p></p><p>I guess that 5th Edition is a decent compromise between the two. You have an Action and Movement, and you might also have a Bonus Action or Reaction, depending on circumstances. It's simple enough to pick up quickly, but nuanced enough to allow for situational adjustments. So nah, I don't think it "sucks." I think it's a big step up from the past three editions.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8236264, member: 50987"] My favorite was the open-ended action economy of the B/X system, where your movement and actions on your turn were limited only by what you and the DM regarded as reasonable and fun. There were no squares to count, no fiddling with board position, no fussing over whether or not you "could" do something. You just described what you wanted to do, and your DM would make the call. It was simple and efficient. And the polar opposite of that for me was the 3.5E/Pathfinder rules, where you had several different types of actions that you could take in a round, and that list changed depending on the order you took them: standard action, full action, move action, swift action, partial action, free action, immediate action, ugh. New players really struggled to grasp these...heck, some seasoned veterans still do. I guess that 5th Edition is a decent compromise between the two. You have an Action and Movement, and you might also have a Bonus Action or Reaction, depending on circumstances. It's simple enough to pick up quickly, but nuanced enough to allow for situational adjustments. So nah, I don't think it "sucks." I think it's a big step up from the past three editions. [/QUOTE]
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Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?
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