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General Tabletop Discussion
*Dungeons & Dragons
Does anyone else find Nova-ing is not a problem in 5e?
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<blockquote data-quote="S'mon" data-source="post: 7122617" data-attributes="member: 463"><p>I guess obviously if the encounters are all 5e DMG "medium" or "hard" or </p><p>low-end "deadly" and the PCs get to go all out on each one, the game will be easy.</p><p></p><p>In 3e/PF, IME Nova tactics for casters can be so overwhelming as to trivialise any conceivable encounter and efectively 'break' the game. But I've not seen any problem with nova tactics in my 5e games. They play a lot like 0e-2e, or even 4e. Spellcasters can use their highest level powers (eg my Sunday group has a Wiz-12/Rog-1 and a Druid-14) without trivialising battles or in any way breaking the game. Sometimes they even lose & have to retreat, with Dimension Door, Wall of Stone etc to help them get away. </p><p></p><p>Does anyone else have this experience, or am I alone? Because it seems like a lot of the angst about the "5 minute adventuring day", "Policing the adventuring day" to force multiple encounters, et al </p><p>seems a bit misplaced. I've just not been seeing issues with the nova-capable classes. The only </p><p>possible issue is that short-rest, non-nova-capable classes may look weak by comparison. And shifting them to more of a long rest dependent, nova-capable design fixes that.</p><p></p><p>Or do GMs just love forcing resource management on the PCs? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I think there's a place for that, but 5e has tons of spells like Leomund's Tiny Hut that make this hard to accomplish. Whereas balancing around "every fight is potentially risky, even at full power" doesn't really seem to be hard at all.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7122617, member: 463"] I guess obviously if the encounters are all 5e DMG "medium" or "hard" or low-end "deadly" and the PCs get to go all out on each one, the game will be easy. In 3e/PF, IME Nova tactics for casters can be so overwhelming as to trivialise any conceivable encounter and efectively 'break' the game. But I've not seen any problem with nova tactics in my 5e games. They play a lot like 0e-2e, or even 4e. Spellcasters can use their highest level powers (eg my Sunday group has a Wiz-12/Rog-1 and a Druid-14) without trivialising battles or in any way breaking the game. Sometimes they even lose & have to retreat, with Dimension Door, Wall of Stone etc to help them get away. Does anyone else have this experience, or am I alone? Because it seems like a lot of the angst about the "5 minute adventuring day", "Policing the adventuring day" to force multiple encounters, et al seems a bit misplaced. I've just not been seeing issues with the nova-capable classes. The only possible issue is that short-rest, non-nova-capable classes may look weak by comparison. And shifting them to more of a long rest dependent, nova-capable design fixes that. Or do GMs just love forcing resource management on the PCs? :D I think there's a place for that, but 5e has tons of spells like Leomund's Tiny Hut that make this hard to accomplish. Whereas balancing around "every fight is potentially risky, even at full power" doesn't really seem to be hard at all. [/QUOTE]
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Does anyone else find Nova-ing is not a problem in 5e?
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