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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else find Nova-ing is not a problem in 5e?
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<blockquote data-quote="Tony Vargas" data-source="post: 7128543" data-attributes="member: 996"><p>Sure. It wasn't necessarily a /problem/ in 3e/PF (some folks quite liked it), it's just how the game could end up playing. </p><p></p><p>5e combats are tuned to be fast/trivial, anyway, unless you dial them up pretty aggressively, so it shouldn't make a big difference if you did nova (so why bother?). Plus, almost any class can 'nova' at least a little - the fighter with Action Surge, even the Rogue, in spite of having no rest-recharge powers, can open strong in a surprise round. So if the wizard doesn't pwn an encounter with a big AE, the melee types with scythe through it pretty quickly, anyway.</p><p></p><p> Oh, the 5MWD issue (and the even more problematic issue of 'balancing' short vs long rests vs encounter & other challenges) still applies, it's just not necessarily all about trivializing combat encounters. </p><p></p><p>A caster can Nova with a high-damage/big-area/hard-control/whatever spell, a melee type can combo with some peak DPR, they can even synergize and rollover a speedbump encounter that much more easily. </p><p></p><p>But, because casters are all spontaneous, now, any slot you nova with is a slot you can't solve some other problem with, so the issue with too-short/easy a day is not just that you can blow up every encounter - out of low levels, you can, even on a 6-8 encounter day - it's that you reduce your flexibility to deal with all other challenges if you do so every time. In a shorter day, you not only nova the few encounters as a matter of course, your casters have plenty of mojo left over to trivialize every other challenge you come across.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7128543, member: 996"] Sure. It wasn't necessarily a /problem/ in 3e/PF (some folks quite liked it), it's just how the game could end up playing. 5e combats are tuned to be fast/trivial, anyway, unless you dial them up pretty aggressively, so it shouldn't make a big difference if you did nova (so why bother?). Plus, almost any class can 'nova' at least a little - the fighter with Action Surge, even the Rogue, in spite of having no rest-recharge powers, can open strong in a surprise round. So if the wizard doesn't pwn an encounter with a big AE, the melee types with scythe through it pretty quickly, anyway. Oh, the 5MWD issue (and the even more problematic issue of 'balancing' short vs long rests vs encounter & other challenges) still applies, it's just not necessarily all about trivializing combat encounters. A caster can Nova with a high-damage/big-area/hard-control/whatever spell, a melee type can combo with some peak DPR, they can even synergize and rollover a speedbump encounter that much more easily. But, because casters are all spontaneous, now, any slot you nova with is a slot you can't solve some other problem with, so the issue with too-short/easy a day is not just that you can blow up every encounter - out of low levels, you can, even on a 6-8 encounter day - it's that you reduce your flexibility to deal with all other challenges if you do so every time. In a shorter day, you not only nova the few encounters as a matter of course, your casters have plenty of mojo left over to trivialize every other challenge you come across. [/QUOTE]
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Does anyone else find Nova-ing is not a problem in 5e?
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