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General Tabletop Discussion
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Does anyone else find Nova-ing is not a problem in 5e?
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<blockquote data-quote="Gadget" data-source="post: 7128710" data-attributes="member: 23716"><p>I think this may be the main complaint I have seen people level at 5e. Unlike 4e, the game is not designed around the 'Encounter' but the 'adventuring day'. Thus the 6-8 encounters baseline for attrition based adventuring day.</p><p></p><p></p><p></p><p>The issue was different in 3e, the vast difference in capabilities between a magically buffed up party and one not so enhanced made it so. The whole 'scry and fry' tactics and all that. 5e has severely curtailed the magic stacking with the concentration mechanic, along with toning down some of the more abusive </p><p></p><p></p><p></p><p>In 5e, the "5 minute adventuring day" has more to do with the baseline design being attrition over the adventuring day based (the aforementioned 6-8 encounters), with there being fewer ways to force that on the players other than the tired "the world will end/princess be sacrificed/Mcguffin found if you don't hurry up (along with the tried and true random monster encounter). </p><p></p><p> </p><p></p><p>This is indeed close to the crux of the issue, and you say this as if it it a trivial thing to do or an afterthought. Or even desirable. </p><p></p><p></p><p></p><p>As mentioned above, the game has gone back to a more attrition based, resource management model. Some tables prefer this method more than others, but there is the dichotomy of the game being designed around this baseline and the availability of ways like <strong>Leomund's Tiny Hut</strong>.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7128710, member: 23716"] I think this may be the main complaint I have seen people level at 5e. Unlike 4e, the game is not designed around the 'Encounter' but the 'adventuring day'. Thus the 6-8 encounters baseline for attrition based adventuring day. The issue was different in 3e, the vast difference in capabilities between a magically buffed up party and one not so enhanced made it so. The whole 'scry and fry' tactics and all that. 5e has severely curtailed the magic stacking with the concentration mechanic, along with toning down some of the more abusive In 5e, the "5 minute adventuring day" has more to do with the baseline design being attrition over the adventuring day based (the aforementioned 6-8 encounters), with there being fewer ways to force that on the players other than the tired "the world will end/princess be sacrificed/Mcguffin found if you don't hurry up (along with the tried and true random monster encounter). This is indeed close to the crux of the issue, and you say this as if it it a trivial thing to do or an afterthought. Or even desirable. As mentioned above, the game has gone back to a more attrition based, resource management model. Some tables prefer this method more than others, but there is the dichotomy of the game being designed around this baseline and the availability of ways like [B]Leomund's Tiny Hut[/B]. [/QUOTE]
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Does anyone else find Nova-ing is not a problem in 5e?
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