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General Tabletop Discussion
*Dungeons & Dragons
Does anyone else find Nova-ing is not a problem in 5e?
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<blockquote data-quote="Tony Vargas" data-source="post: 7128750" data-attributes="member: 996"><p>Interestingly, 5e is also like 4e, in that it's designed around attrition between both short rests (an encounter in 4e) and long rests ('an adventuring day' in both). It's unlike 4e, as you note, in that a 5e hour-long short rest doesn't correspond as tightly to an encounter as the 4e 5-min short rest tended to, and in that there's a resource, HD, that's both short-rest-associated in that it recharges hps on a short rest, and uniquely /two/ long rests to recharge, itself. So the baseline of not on /just/ 6-8 Encounters per day, but 2-3 short rests per day, and, presumably, about 2 encounters per short rest. That's get'n pretty specific. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That resource balancing/management/attrition of a 5e 'day' is more complex than that of a 4e day, let alone a classic-D&D adventuring day that just had spell slots & magic items to deal with (recharging hps being primarily a matter of healing spells & items) - and it's not surprising there are some concerns out there. </p><p></p><p>Ultimately, though, I don't think it's a big problem, in a sense. I see it more as guidelines for anyone who may want to balance 5e classes/encounters <em>mechanically</em>. That is, it's not a set of assumptions you deviate from at your peril, it's just available guidance in case you want to deviate from the usual D&D practice of managing intra-party and encounter balance, dynamically yourself, and run in a more regimented style in which such things might theoretically take care of themselves.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7128750, member: 996"] Interestingly, 5e is also like 4e, in that it's designed around attrition between both short rests (an encounter in 4e) and long rests ('an adventuring day' in both). It's unlike 4e, as you note, in that a 5e hour-long short rest doesn't correspond as tightly to an encounter as the 4e 5-min short rest tended to, and in that there's a resource, HD, that's both short-rest-associated in that it recharges hps on a short rest, and uniquely /two/ long rests to recharge, itself. So the baseline of not on /just/ 6-8 Encounters per day, but 2-3 short rests per day, and, presumably, about 2 encounters per short rest. That's get'n pretty specific. ;) That resource balancing/management/attrition of a 5e 'day' is more complex than that of a 4e day, let alone a classic-D&D adventuring day that just had spell slots & magic items to deal with (recharging hps being primarily a matter of healing spells & items) - and it's not surprising there are some concerns out there. Ultimately, though, I don't think it's a big problem, in a sense. I see it more as guidelines for anyone who may want to balance 5e classes/encounters [i]mechanically[/i]. That is, it's not a set of assumptions you deviate from at your peril, it's just available guidance in case you want to deviate from the usual D&D practice of managing intra-party and encounter balance, dynamically yourself, and run in a more regimented style in which such things might theoretically take care of themselves. [/QUOTE]
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Does anyone else find Nova-ing is not a problem in 5e?
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