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Does anyone else find the arcane magic items in LMofP and in HoDQ over the top? (spoilers)
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<blockquote data-quote="zoroaster100" data-source="post: 6371979" data-attributes="member: 8538"><p>Lost Mine of Phandelver and Hoard of the Dragon Queen Spoilers</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>I like both adventures, despite a few issues here and there. But one thing I 'm concerned about is the spider staff and staff of defense in Lost Mine of Phandelver, and the staff of fire and wand of winter in Hoard of the Dragon Queen. Compared to a modest +1 weapon in the hands of a fighter or rogue, these items seem like they would wreck the spell slot economy for characters that can use them. With so many charges, and the daily recharge, it seems like even a bit of caution will let these items last for the duration of the whole campaign, and will double or more the amount of nova that a character of these lower levels can achieve per day.</p><p></p><p>I'm considering toning them down or coming up with my own replacement items for the adventure. If the items had only 4 or 6 charges and recharged 1d4 or 1d6 charges per day at least there might actually some day be a chance they might have to make a check (which is still only 5% chance, unless I change that too) to get permanently drained. Even if they only provided one single first level spell with a few charges per day, it would still be a great item to have and more fun than a plain +1 sword.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6371979, member: 8538"] Lost Mine of Phandelver and Hoard of the Dragon Queen Spoilers . . . . . . I like both adventures, despite a few issues here and there. But one thing I 'm concerned about is the spider staff and staff of defense in Lost Mine of Phandelver, and the staff of fire and wand of winter in Hoard of the Dragon Queen. Compared to a modest +1 weapon in the hands of a fighter or rogue, these items seem like they would wreck the spell slot economy for characters that can use them. With so many charges, and the daily recharge, it seems like even a bit of caution will let these items last for the duration of the whole campaign, and will double or more the amount of nova that a character of these lower levels can achieve per day. I'm considering toning them down or coming up with my own replacement items for the adventure. If the items had only 4 or 6 charges and recharged 1d4 or 1d6 charges per day at least there might actually some day be a chance they might have to make a check (which is still only 5% chance, unless I change that too) to get permanently drained. Even if they only provided one single first level spell with a few charges per day, it would still be a great item to have and more fun than a plain +1 sword. [/QUOTE]
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Does anyone else find the arcane magic items in LMofP and in HoDQ over the top? (spoilers)
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