shadow
First Post
I'll admit I really hate the concept of the various planes in D&D. I've always hated monster statistics that state that the monster "comes from the elemental plane of X". I've always hated spells that allow the user to contact the "plane of Y". It just seems like the whole D&D cosmology is so complicated. Admittedly, the current version of D&D allows for custom cosmologies. However, it often seems like D&D requires the DM to master complex, fantasy metaphysics to play the game. I never understood the whole planar concept; all the "prime material planes", "ethereal planes", "elemental planes", and "quasi-elemental planes" seem extremely convoluted. Moreover, I never understood the imperative for all the various planes in most settings. Sure some of the heroes of Greek myth visited the underworld and some sci-fi features parallel dimensions, but why does that seem to entail a complete and complex metaphyics for every campaign setting?