Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Does anyone else hate the planes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadow" data-source="post: 1798040" data-attributes="member: 2182"><p>This thread has really gotten some replies. My initial post was a little "ranty" (as many posts are). As far as the planes being "complex", I was refering to a lot of the 1e and 2e material, especially the Planescape setting (which was often very surreal). The heavens and hells were pretty straightfoward, but I never quite got the idea of the elemental planes, the para-elemental planes, and the quasi-elemental planes. Nor did I ever quite get the idea of ethereal creatures and characters "existing simulataneously on the prime material plane and the ethereal plane."</p><p></p><p>However, all that aside, my biggest beef with the standard D&D cosmology , as many have already mentioned, is the fact that too many campaigns center around "plane-hopping". I always envisioned the planes as the home of the gods and demons, not just another location to slay monsters for this week's adventure. Going from plane to plane on adventures seems to be out of a bad sci-fi serial, rather than the legends and myths that I try to emulate for my campaigns. For that reason my home brew features just three planes: the material world, the heavens, and the hells. I'm not going to have players ever visit the heavens or hells, at least not until epic levels.</p></blockquote><p></p>
[QUOTE="shadow, post: 1798040, member: 2182"] This thread has really gotten some replies. My initial post was a little "ranty" (as many posts are). As far as the planes being "complex", I was refering to a lot of the 1e and 2e material, especially the Planescape setting (which was often very surreal). The heavens and hells were pretty straightfoward, but I never quite got the idea of the elemental planes, the para-elemental planes, and the quasi-elemental planes. Nor did I ever quite get the idea of ethereal creatures and characters "existing simulataneously on the prime material plane and the ethereal plane." However, all that aside, my biggest beef with the standard D&D cosmology , as many have already mentioned, is the fact that too many campaigns center around "plane-hopping". I always envisioned the planes as the home of the gods and demons, not just another location to slay monsters for this week's adventure. Going from plane to plane on adventures seems to be out of a bad sci-fi serial, rather than the legends and myths that I try to emulate for my campaigns. For that reason my home brew features just three planes: the material world, the heavens, and the hells. I'm not going to have players ever visit the heavens or hells, at least not until epic levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does anyone else hate the planes?
Top