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General Tabletop Discussion
*Pathfinder & Starfinder
Does Anyone Else LOVE the new Detect Magic?
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<blockquote data-quote="CleverNickName" data-source="post: 5936158" data-attributes="member: 50987"><p>Have you used Detect Magic yet? It's freaking brilliant. Everything you need to know about the spell and how it works, in four sentences (unlike 3.5E, which required two columns of text and two tables.) It clearly describes the limitations and function of the spell, and still leaves it open-ended enough to allow creative interpretation for the DM.</p><p></p><p>"Clues into the nature of the magic" and "magic designed to be hidden" are splendid alternatives to the piles of DCs for what can and cannot be discovered, or lists of numbers of rounds needed for concentration...and excellent ways for the DM to circumvent spam.</p><p></p><p>We are on break. We've been spamming the crap out of it at this playtest (much to our DM's chagrin) and it just won't break. </p><p></p><p>[SBLOCK="Spoilers"]The wizard casts this spell constantly...it is practically a called action at this point. Mostly, the DM says flatly, "You sense no magic. Again. Just like last time." But then, with the battle against the orc leader, she said, "You sense that is no ordinary handaxe."</p><p></p><p>And you could have heard a pin drop.</p><p></p><p>Then later, after the battle: "Hmm, you definitely sense the presence of magic, but you can't discern anything specific no matter how hard you concentrate." (We all know that it's just a <em>handaxe +1</em>, but I'll be darned if we aren't all on the edges of our seats wondering what it might do.)[/SBLOCK]This is the way Detect Magic was meant to work.</p><p>_____________________________________________</p><p>Sent from my LG ENV Phone by Verizon Wireless</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5936158, member: 50987"] Have you used Detect Magic yet? It's freaking brilliant. Everything you need to know about the spell and how it works, in four sentences (unlike 3.5E, which required two columns of text and two tables.) It clearly describes the limitations and function of the spell, and still leaves it open-ended enough to allow creative interpretation for the DM. "Clues into the nature of the magic" and "magic designed to be hidden" are splendid alternatives to the piles of DCs for what can and cannot be discovered, or lists of numbers of rounds needed for concentration...and excellent ways for the DM to circumvent spam. We are on break. We've been spamming the crap out of it at this playtest (much to our DM's chagrin) and it just won't break. [SBLOCK="Spoilers"]The wizard casts this spell constantly...it is practically a called action at this point. Mostly, the DM says flatly, "You sense no magic. Again. Just like last time." But then, with the battle against the orc leader, she said, "You sense that is no ordinary handaxe." And you could have heard a pin drop. Then later, after the battle: "Hmm, you definitely sense the presence of magic, but you can't discern anything specific no matter how hard you concentrate." (We all know that it's just a [I]handaxe +1[/I], but I'll be darned if we aren't all on the edges of our seats wondering what it might do.)[/SBLOCK]This is the way Detect Magic was meant to work. _____________________________________________ Sent from my LG ENV Phone by Verizon Wireless [/QUOTE]
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Does Anyone Else LOVE the new Detect Magic?
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