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General Tabletop Discussion
*Pathfinder & Starfinder
Does Anyone Else LOVE the new Detect Magic?
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<blockquote data-quote="Abstruse" data-source="post: 5942315" data-attributes="member: 6669048"><p>It really depends on how you flavor and roleplay it in my experience (in general with at-will detection abilities, not specifically Detect Magic in Next). Same with a paladin's "Detect Evil" in 3.x/PF. </p><p></p><p>If your players are abusing it, make them suffer something to balance it. Paladin's always casting Detect Evil, have someone Lawful Good get upset when they notice it because it's an invasion of personal privacy. Have the villagers start an Occupy Bahamut's Temple movement. For lots of roleplay fun, have a riot break out as the Lawful Neutral city guards start pushing around the Neutral Good townfolk and your paladin right in the middle of it because he caused it. If he doesn't fix the chaos he started, he Falls.</p><p></p><p>Detect Magic getting spammed? Start treating it like the wizard's sight or third eye from the Dresden Files novel. You see everything around you as it Truly is and you remember everything. <em>Everything</em>. Perfectly and for all time. If they try spamming it on evil creatures to see if they have goodies, start ripping Fear, Horror, and Madness Check rules from Ravenloft since they're seeing the True nature of uncompromising evil on a regular basis.</p><p></p><p>Strict rules are great, but if you're creative, you can fix a lot of in-game problems with interesting in-game solutions that add to the story and world rather than add complexity. I can understand why someone would want a strict DC table if nothing else for consistency's sake, but my style of gaming is to be less rigid and worry about telling an interesting story first and be a rules lawyer second.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5942315, member: 6669048"] It really depends on how you flavor and roleplay it in my experience (in general with at-will detection abilities, not specifically Detect Magic in Next). Same with a paladin's "Detect Evil" in 3.x/PF. If your players are abusing it, make them suffer something to balance it. Paladin's always casting Detect Evil, have someone Lawful Good get upset when they notice it because it's an invasion of personal privacy. Have the villagers start an Occupy Bahamut's Temple movement. For lots of roleplay fun, have a riot break out as the Lawful Neutral city guards start pushing around the Neutral Good townfolk and your paladin right in the middle of it because he caused it. If he doesn't fix the chaos he started, he Falls. Detect Magic getting spammed? Start treating it like the wizard's sight or third eye from the Dresden Files novel. You see everything around you as it Truly is and you remember everything. [I]Everything[/I]. Perfectly and for all time. If they try spamming it on evil creatures to see if they have goodies, start ripping Fear, Horror, and Madness Check rules from Ravenloft since they're seeing the True nature of uncompromising evil on a regular basis. Strict rules are great, but if you're creative, you can fix a lot of in-game problems with interesting in-game solutions that add to the story and world rather than add complexity. I can understand why someone would want a strict DC table if nothing else for consistency's sake, but my style of gaming is to be less rigid and worry about telling an interesting story first and be a rules lawyer second. [/QUOTE]
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Does Anyone Else LOVE the new Detect Magic?
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